Game crash

Version: 368883, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal. FactoryGameSteam_RHI_Win64_Shipping!FCompilePipelineStateTask::CompilePSO() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:1798] FactoryGameSteam_RHI_Win64_Shipping!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask'::5'::<lambda_1> >'::5'::<lambda_1>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501]
Solution:
Automated responses for Pole (873690991801040977)
isusingmodsno
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site.
fcompilepipelinestatetask::compilepso
This is a known base-game crash unrelated to mods. It's caused by graphics driver problems. Try adding (or removing, if it's already there) the -dx11 argument from your game's launch arguments.
1.0shaders
"Shader compilation failures are Fatal." is a bug in 1.0 unrelated to mods and can be fixed by adding or removing the -dx11 launch argument from your game. For more info see >dx11
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2 Replies
Solution
FICSIT-Fred
FICSIT-Fred2mo ago
Automated responses for Pole (873690991801040977)
isusingmodsno
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site.
fcompilepipelinestatetask::compilepso
This is a known base-game crash unrelated to mods. It's caused by graphics driver problems. Try adding (or removing, if it's already there) the -dx11 argument from your game's launch arguments.
1.0shaders
"Shader compilation failures are Fatal." is a bug in 1.0 unrelated to mods and can be fixed by adding or removing the -dx11 launch argument from your game. For more info see >dx11
Pole
PoleOP2mo ago
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask'::5'::<lambda_1> >'::5'::<lambda_1>,0>::CallAndMove() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2'::<lambda_1>,void cdecl(void)>::Call() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68] FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
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