✅ Fedora 40, dotnet 8 sdk, can’t use debugging tools in vscode.

Hi, has anyone else had a similar issue with dotnet on Fedora 40 or in general?


Could not execute because the specified command or file was not found.
Possible reasons for this include:
• You misspelled a built-in dotnet command.
• You intended to execute a .NET program, but dotnet-/home/username/GodotEngine/Godot_v4.3-stable_mono_linux_x86_64/Godot_v4.3-stable_mono_linux.x86_64 does not exist.
• You intended to run a global tool, but a dotnet-prefixed executable with this name could not be found on the PATH.”
Could not execute because the specified command or file was not found.
Possible reasons for this include:
• You misspelled a built-in dotnet command.
• You intended to execute a .NET program, but dotnet-/home/username/GodotEngine/Godot_v4.3-stable_mono_linux_x86_64/Godot_v4.3-stable_mono_linux.x86_64 does not exist.
• You intended to run a global tool, but a dotnet-prefixed executable with this name could not be found on the PATH.”


Haven’t found much online about this problem. I was only able to find solutions related to dotnet-ef which didn’t resolve my issue. I can’t start debugging my C# code due to this error. Path to executable is correct and when I run dotnet —version command in terminal, it outputs sdk’s version which is 8.0.108.
This happens both in vscode and when just running through the terminal.
47 Replies
jcotton42
jcotton423mo ago
@warriormaster share the output of dotnet --info
warriormaster
warriormasterOP3mo ago
One moment
warriormaster
warriormasterOP3mo ago
@beware of the leopard Here's the output.
warriormaster
warriormasterOP3mo ago
Sdk was installed via dnf-package manager as Microsoft’s site recommended.
warriormaster
warriormasterOP3mo ago
https://discussion.fedoraproject.org/t/dotnet-8-xx-packages-on-fedora-40-updates-repo-do-not-istall-sdk-correctly/130501/2 Found this forum and tried to update dotnet to a bit newer version (8.0.402). Nothing, still happens.
Fedora Discussion
Dotnet 8.xx packages on fedora (40) "updates" repo do not istall SD...
It seems to work for me: > sudo dnf list dotnet* --installed Installed Packages dotnet-apphost-pack-8.0.x86_64 8.0.8-1.fc40 @updates dotnet-host.x86_64 8.0.8-1.fc40 @updates dotnet-hostfxr-8.0.x86_64 8.0.8-1.fc40 @updates dotnet-runtime-8.0.x86_64 8.0.8-1.fc40 @...
Unknown User
Unknown User3mo ago
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warriormaster
warriormasterOP3mo ago
@TeBeCo So how does this would apply in the case of Godot? Based on Godot's documentation: https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html I just need to create tasks.json and launch.json to get debugging working in vscode. That I don't even need to install any dotnet tools.
Godot Engine documentation
C# basics
Introduction: This page provides a brief introduction to C#, both what it is and how to use it in Godot. Afterwards, you may want to look at how to use specific features, read about the differences...
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warriormaster
warriormasterOP3mo ago
I could try another reboot since I just installed mono-dev package according to godot's doc. But it is very weird how I can I launch and build a project but not debug the C# code. Normally godot wouldn't even open if dotnet-sdk wasn't installed. The documentation mentioned something about installing mono on linux systems
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warriormaster
warriormasterOP3mo ago
This is the link that godot documentation pointed to https://www.mono-project.com/download/stable/#download-lin
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warriormaster
warriormasterOP3mo ago
Godot Engine documentation
C# basics
Introduction: This page provides a brief introduction to C#, both what it is and how to use it in Godot. Afterwards, you may want to look at how to use specific features, read about the differences...
warriormaster
warriormasterOP3mo ago
Basically ran
sudo dnf install mono-devel
sudo dnf install mono-devel
Unknown User
Unknown User3mo ago
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warriormaster
warriormasterOP3mo ago
No worries. I'm just glad to receive help :)
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warriormaster
warriormasterOP3mo ago
Brilliant :D No luck rebooting:

Application Insights Telemetry: {"name":"AppEvents","time":"2024-10-02T18:09:35.6230682Z","iKey":"74cc1c9e-3e6e-4d05-b3fc-dde9101d0254","tags":{"ai.device.osVersion":"fedora","ai.cloud.roleInstance":"AN4TQV39R30.(none)","ai.session.id":"da73705b-a599-41dd-980c-a76231d6da9c","ai.internal.sdkVersion":"dotnetc:2.21.0-429"},"data":{"baseType":"EventData","baseData":{"ver":2,"name":"dotnet/cli/toplevelparser/command","properties":{"Libc Release":"stable","OS Platform":"Linux","Libc Version":"2.39","verb":"292585835e9753566ac36af8287077cd31a69d7cd53835f76d22348777e1fe4e","Machine ID":"885057416084c6685d10e712045efc711866e0bd90533429cda5e482a86b5f61","Continuous Integration":"False","OS Architecture":"X64","Product Version":"8.0.402","Output Redirected":"True","OS Version":"40","Current Path Hash":"1967b918f903a2bc22b907eccebbe2ea1995f69d24375f2b096619370e1a5859","event id":"2f7ffd3a-17db-4f2c-a161-56b121e1dd1a","Machine ID Old":"885057416084c6685d10e712045efc711866e0bd90533429cda5e482a86b5f61","Kernel Version":"Fedora Linux 40 (KDE Plasma)","Runtime Id":"linux-x64","Docker Container":"False"},"measurements":{"Parse Time":92.4155,"Startup Time":163.011}}}}
Could not execute because the specified command or file was not found.
Possible reasons for this include:
* You misspelled a built-in dotnet command.
* You intended to execute a .NET program, but dotnet-~/GodotEngine/Godot_v4.3-stable_mono_linux_x86_64/Godot_v4.3-stable_mono_linux.x86_64 does not exist.
* You intended to run a global tool, but a dotnet-prefixed executable with this name could not be found on the PATH.

Application Insights Telemetry: {"name":"AppEvents","time":"2024-10-02T18:09:35.6230682Z","iKey":"74cc1c9e-3e6e-4d05-b3fc-dde9101d0254","tags":{"ai.device.osVersion":"fedora","ai.cloud.roleInstance":"AN4TQV39R30.(none)","ai.session.id":"da73705b-a599-41dd-980c-a76231d6da9c","ai.internal.sdkVersion":"dotnetc:2.21.0-429"},"data":{"baseType":"EventData","baseData":{"ver":2,"name":"dotnet/cli/toplevelparser/command","properties":{"Libc Release":"stable","OS Platform":"Linux","Libc Version":"2.39","verb":"292585835e9753566ac36af8287077cd31a69d7cd53835f76d22348777e1fe4e","Machine ID":"885057416084c6685d10e712045efc711866e0bd90533429cda5e482a86b5f61","Continuous Integration":"False","OS Architecture":"X64","Product Version":"8.0.402","Output Redirected":"True","OS Version":"40","Current Path Hash":"1967b918f903a2bc22b907eccebbe2ea1995f69d24375f2b096619370e1a5859","event id":"2f7ffd3a-17db-4f2c-a161-56b121e1dd1a","Machine ID Old":"885057416084c6685d10e712045efc711866e0bd90533429cda5e482a86b5f61","Kernel Version":"Fedora Linux 40 (KDE Plasma)","Runtime Id":"linux-x64","Docker Container":"False"},"measurements":{"Parse Time":92.4155,"Startup Time":163.011}}}}
Could not execute because the specified command or file was not found.
Possible reasons for this include:
* You misspelled a built-in dotnet command.
* You intended to execute a .NET program, but dotnet-~/GodotEngine/Godot_v4.3-stable_mono_linux_x86_64/Godot_v4.3-stable_mono_linux.x86_64 does not exist.
* You intended to run a global tool, but a dotnet-prefixed executable with this name could not be found on the PATH.
Unknown User
Unknown User3mo ago
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warriormaster
warriormasterOP3mo ago
Mono or godot? As far as I understood, it’s only for 4.4 and up
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Unknown User3mo ago
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warriormaster
warriormasterOP3mo ago
That's a link to .net version of godot, not sdk.
warriormaster
warriormasterOP3mo ago
If you mean this sdk then like I said. It's only for 4.4 and up https://www.nuget.org/packages/Godot.NET.Sdk/4.4.0-dev.3
Godot.NET.Sdk 4.4.0-dev.3
MSBuild .NET Sdk for Godot projects.
warriormaster
warriormasterOP3mo ago
And I use 4.3 Basically mono is with c# support and linux stable is only gdscript. Here's everything that I have in PATH:
/home/alexander/.nvm/versions/node/v20.17.0/bin:/home/alexander/ProgrammingProjects/SDK/Vulkan/x86_64/bin:/home/alexander/.local/bin:/home/alexander/.cargo/bin:/usr/local/bin:/usr/bin:/bin:/usr/local/sbin:/usr/sbin:/sbin:/home/alexander/.dotnet/tools:/home/alexander/.dotnet/tools
/home/alexander/.nvm/versions/node/v20.17.0/bin:/home/alexander/ProgrammingProjects/SDK/Vulkan/x86_64/bin:/home/alexander/.local/bin:/home/alexander/.cargo/bin:/usr/local/bin:/usr/bin:/bin:/usr/local/sbin:/usr/sbin:/sbin:/home/alexander/.dotnet/tools:/home/alexander/.dotnet/tools
Unknown User
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warriormaster
warriormasterOP3mo ago
No Don't remember how to do it.
Unknown User
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warriormaster
warriormasterOP3mo ago
You can in godot create a node in the scene and add a c# script to that.
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warriormaster
warriormasterOP3mo ago
Sorry for taking some time to respond I'll try it. Just forgot to draw NewScript.cs to MainScene node @TeBeCo just tried the alias:
Could not execute because the specified command or file was not found.
Possible reasons for this include:
* You misspelled a built-in dotnet command.
* You intended to execute a .NET program, but dotnet-godot does not exist.
* You intended to run a global tool, but a dotnet-prefixed executable with this name could not be found on the PATH.
Could not execute because the specified command or file was not found.
Possible reasons for this include:
* You misspelled a built-in dotnet command.
* You intended to execute a .NET program, but dotnet-godot does not exist.
* You intended to run a global tool, but a dotnet-prefixed executable with this name could not be found on the PATH.
Alias itself works as expected.
Unknown User
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warriormaster
warriormasterOP3mo ago
dotnet godot
dotnet godot
Unknown User
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warriormaster
warriormasterOP3mo ago
Maybe my ssd is dying? Though I bought this laptop last year so should be very unlikely.
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warriormaster
warriormasterOP3mo ago
I assumed that's what the launch.json does behind the scenes
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warriormaster
warriormasterOP3mo ago
Which vscode extensions you have installed?
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warriormaster
warriormasterOP3mo ago
You've got to be kidding me if this debugging didn't work because I used vscodium instead of vscode.
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warriormaster
warriormasterOP3mo ago
Did you install vscode via dnf?
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warriormaster
warriormasterOP3mo ago
I think I'm going to blow my brains It FUCKING worked
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MODiX
MODiX3mo ago
If you have no further questions, please use /close to mark the forum thread as answered
warriormaster
warriormasterOP3mo ago
Same here I guess don't use vscodium And thank you very much You are true hero 💪
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