question on complexity of a game
I'm new to c# but not really programming as a whole? And I'm gonna have to design a program of sort for a school project very soon (a long term one, that takes about 1.2ish years to complete) and I was just wondering if I'd REALISTICALLY be able to design a game with its own physics engine from like february, in a year.
4 Replies
it depends on what the scopes of the game and the physics engine are
and what game engine you're using
what kind of physics do you need?
depends on the game and how much "from scratch" do you want it to be
something like flappy bird with monogame wouldnt take long
Unknown User•3mo ago
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oops sorry ive been swamped with schoolwork
uhhh something that works on a 3d plane
flappy bird is too simple
infact i can just show you the mark scheme
https://filestore.aqa.org.uk/resources/computing/AQA-7517-NEA-GUIDE.PDF