C
C#5mo ago
rigger

question on complexity of a game

I'm new to c# but not really programming as a whole? And I'm gonna have to design a program of sort for a school project very soon (a long term one, that takes about 1.2ish years to complete) and I was just wondering if I'd REALISTICALLY be able to design a game with its own physics engine from like february, in a year.
4 Replies
Evyr
Evyr5mo ago
it depends on what the scopes of the game and the physics engine are and what game engine you're using what kind of physics do you need?
sibber
sibber5mo ago
depends on the game and how much "from scratch" do you want it to be something like flappy bird with monogame wouldnt take long
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Unknown User5mo ago
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rigger
riggerOP5mo ago
oops sorry ive been swamped with schoolwork uhhh something that works on a 3d plane flappy bird is too simple infact i can just show you the mark scheme https://filestore.aqa.org.uk/resources/computing/AQA-7517-NEA-GUIDE.PDF

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