Dual Sense vibration doesn't work in some supported games (but not all)
Hi! I'm having trouble to have my dual sense vibrate on Bazzite. Here are the tested titles:
Edit: The controller is connected through wire.
steam, game mode, GE-proton-9-13:
Cyberpunk 2077: recognizes dual sense, adaptive trigger works, no vibration.
Ratchet and Clank: Rift Apart: fully functional, including adaptive trigger and haptic feedback.
Stray: all functional but it keeps rumbling for no reason??
Elden Ring: recognizes as Xbox controller (steam input is off), but I'm not sure if it supports dual sense controller.
lutris, umu-launcher:
Avatar: Frontiers of Pandora (ubisoft connect): recognizes dual sense, adaptive trigger works, no vibration.
Does anyone know a way to solve any of these problems? Much appreciated.
PC spec attached if it helps.
7 Replies
The dualsense vibrations are sent through audio channels that do not work in linux
If you figure it out maybe
Otherwise, dunno blocking the audio channels from connecting might work
As there is a compatibility rumble in the commands
However the dualsense is told not to use it if it supports the fancy vibration
So it ends up not vibrating
But it somehow works in Ratchet and Clank? This is very confusing:thonk: Do you know how could that happen?
Because rachet and clank is optimized for the SD probably
Proton does not pickup the audio channels properly for sure
There are some posts online
oh I see, thanks
Maybe there is a workaround
Again online
But that's the issue
I'll post it here if I find a workaround
Using this proton-ge version enables haptics to work correctly. It's still on Proton 8 but I hope it gets updated or even put straight into Proton-GE https://github.com/verbumfeit/proton-ge-custom-dualsense/releases
GitHub
Releases · verbumfeit/proton-ge-custom-dualsense
Compatibility tool for Steam Play based on Wine and additional components (including Dualsense Haptic Feedback) - verbumfeit/proton-ge-custom-dualsense