WGPU-Mojo
This is more of a proof of concept of what's possible, but here's an example of calling
wgpu-native
from Mojo. It's not enough to make a full game right now, but Mac users can at least get a triangle in a window. It's also to an extent an example of using the Conda ecosystem to manage C dependencies.
https://github.com/lsh/wgpu-mojoGitHub
GitHub - lsh/wgpu-mojo: A proof of concept of wgpu-native bindings ...
A proof of concept of wgpu-native bindings in Mojo. - lsh/wgpu-mojo
6 Replies
Are you using Zed as well 😄?
Yeah lol
Nice
How did you get the mojo highlighting?
I’m using my tree sitter grammar. I have my own extension which I’m using, but someone else made one as well I think
at least get a triangle in a windowThat's definitely a very nice triangle in a window, great work!
Very cool triangle I agree