HELP ME

When I tried to play Satisfactory for the first time in a while, I got the message “Module ‘SML’ is ~~~~”, When I look at the mod manager, it says “1 error” and I can't turn on/off the mod. How can I solve this problem?
No description
Solution:
Automated responses for zero(zeroppoihito42) (376518038490710027)
1.0shaders
This is an error with the base game and is unrelated to mods. See the following info Snutt has posted for fixing it:
Please browse to %LOCALAPPDATA%\FactoryGame\Saved\ and delete the folders Cache and Config and any .upipelinecache files in the path root. If activated, remove the -dx11 launch argument.
https://discord.com/channels/370472939054956546/670203778712076288/1283411173596729445
isusingmodsno
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site.
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12 Replies
FICSIT-Fred
FICSIT-Fred2w ago
-# (Known issue TargetRename1.0 / smmsteam1.0 / Temp1.0PluginFailedToLoad / DisableMods1.0 ) You cant play with mods on 1.0 yet! Learn more: https://discord.com/channels/555424930502541343/555428529903239178/1282788921259987057 If you're trying to launch the game without mods: 1.0 has renamed the game target, preventing SMM from being able to automatically uninstall mods for you. 1. To manually turn off mods, delete the FactoryGame/Mods folder from your game install directory manually. Here's how to find the game install directory: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_GameInstall - Even after you do this, SMM still won't work, and you will still get the "folder that does not exist" error message! You have to launch the game from Epic/Steam for now. Close SMM and don't use it again until we announce that mods are updated. - If you have issues launching the game after this, also delete the FactoryGame/Plugins folder, then verify your game files to restore it: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_do_i_verify_my_game_files - If you're still having issues, post the next error you get! -# Responding to smm1.0 triggered by @zero(zeroppoihito42)
zero(zeroppoihito42)
OK, I was able to start it up. But now it crashes. error message: Version: 365306, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal. FactoryGameSteam_RHI_Win64_Shipping!FCompilePipelineStateTask::CompilePSO() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:1798] FactoryGameSteam_RHI_Win64_Shipping!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266]
Solution
FICSIT-Fred
FICSIT-Fred2w ago
Automated responses for zero(zeroppoihito42) (376518038490710027)
1.0shaders
This is an error with the base game and is unrelated to mods. See the following info Snutt has posted for fixing it:
Please browse to %LOCALAPPDATA%\FactoryGame\Saved\ and delete the folders Cache and Config and any .upipelinecache files in the path root. If activated, remove the -dx11 launch argument.
https://discord.com/channels/370472939054956546/670203778712076288/1283411173596729445
isusingmodsno
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site.
zero(zeroppoihito42)
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask'::5'::<lambda_1> >'::5'::<lambda_1>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask'::5'::<lambda_1> >'::5'::<lambda_1>,0>::CallAndMove() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2'::<lambda_1>,void cdecl(void)>::Call() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68] FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2'::<lambda_1>,void __cdecl(void)>::Call() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68] FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] OK, That it. I would appreciate it if you could tell me if this is a problem with my PC specs or some other issue.
Mircea
Mircea2w ago
The bot already answered your question Please read these automated messages, they are there for a reason
zero(zeroppoihito42)
I tried this, but I get the error code I just got. FactoryGame/Mods has also been erased.
sjhoward3
sjhoward32w ago
Yeah, this second response is your issue now As it says, it's a core game issue and if the fix listed there doesn't help then you need to go to the official discord for support
zero(zeroppoihito42)
I didn't erase the Plugin folder, so I erased it and got another error massege. Plugin 'FSR3' failed to load because module 'FFXFSR3Settings' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.
sjhoward3
sjhoward32w ago
I see you didn't verify your game files after But also, that's for resolving the mods issue which you already resolved Your current issue is a core game issue, so that won't help (you do need to verify your files though, because you just deleted some that the game needs)
zero(zeroppoihito42)
OK. It's late today, I'll try again tomorrow. Thank you all three for your answers. 😄
_._._
_._._2w ago
@WolfSchwarzMond and @CrazyDev22 provided a clear answer here to a very similar problem. https://discord.com/channels/555424930502541343/1283881778532319322
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