Vulkan Shaders compiling every time I launch a game (on games it already completed for)
Is this normal behaviour? I'm using Bazzite OS on a GPD Win 4 with a 7840u, and I'd expect this to happen on the first run of a game, but it seems to need to happen every time the same games are run, is that expected?
4 Replies
this is normal even on vanilla steamdeck, you can either just skip it or enable background processing
Completely normal, you can just skip it
So even though it's already precompiled shaders for a game, it'll try to do it again on the next run? How come it doesn't detect that the shaders were already cached and skip it automatically? From what I understand if I enable background processing that's going to compile as games run and would cause stuttering surely?
it no longer causes stuttering
it does save CPU during game load
it does skip already cached shaders