C
C#4mo ago
cypherpotato

How to sustain TcpListener keep-alive?

I'm creating a https SSL listener that works on top of the tcplistener, but I'm having a problem with the TCP keep-alive. The itself server works well, but it seems that every request cannot reuse previous connections. The code below was trimmed to reduce the size of the example. Btw, I open the streams and discard them at the end of TCPListeners egiBeginAcceptTcpClient callback . I couldn't find another example or documentation about it, so idk if I should reuse networkstreams or just accept another tcpclient.
public class SecureProxy
{
private TcpListener listener;
private HttpClient proxyClient;

public void Start()
{
listener.Server.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
listener.Server.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveTime, 120);
listener.Server.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveInterval, 10);
listener.Server.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveRetryCount, 5);

listener.Start();
listener.BeginAcceptTcpClient(ReceiveClientAsync, null);
}

void ReceiveClientAsync(IAsyncResult ar)
{
var client = listener.EndAcceptTcpClient(ar);
listener.BeginAcceptTcpClient(ReceiveClientAsync, null);

using var ns = client.GetStream();
using var sn = new SslStream(ns, true);

try
{
sn.AuthenticateAsServer(ServerCertificate, ClientCertificateRequired, AllowedProtocols, CheckCertificateRevocation);
}
catch
{
return; // client refused the self signed cert
}

// read the https request and send a https response through sn
sn.Flush();
}
}
public class SecureProxy
{
private TcpListener listener;
private HttpClient proxyClient;

public void Start()
{
listener.Server.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
listener.Server.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveTime, 120);
listener.Server.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveInterval, 10);
listener.Server.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveRetryCount, 5);

listener.Start();
listener.BeginAcceptTcpClient(ReceiveClientAsync, null);
}

void ReceiveClientAsync(IAsyncResult ar)
{
var client = listener.EndAcceptTcpClient(ar);
listener.BeginAcceptTcpClient(ReceiveClientAsync, null);

using var ns = client.GetStream();
using var sn = new SslStream(ns, true);

try
{
sn.AuthenticateAsServer(ServerCertificate, ClientCertificateRequired, AllowedProtocols, CheckCertificateRevocation);
}
catch
{
return; // client refused the self signed cert
}

// read the https request and send a https response through sn
sn.Flush();
}
}
my question is: how i'm supposed to manage the tcplistener clients/streams in order to mantain keep-alive connections?
No description
2 Replies
Omnissiah
Omnissiah4mo ago
is the client keep-alive aware? how does proxyClient work with listener? if you are using raw tcp to implement http then you have to implement keep-alive by yourself, tcp won't do that for you
cypherpotato
cypherpotatoOP4mo ago
i just had to put the http session in an while loop i figured out the next http requests was returning to the same network stream
Want results from more Discord servers?
Add your server