Character Concepts

A place where everyone who has an idea for a character can put there thoughts in one place and discuss! Goal of this chat is to just theorize a character up and have fun!
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62 Replies
altaz
altaz4w ago
I will be putting my Super 17 concept once I get home
wy 0
wy 04w ago
give vegito an ability that makes his rush attack a spirit sword (increases the damage and attack speed and changes the animation)
Moon
Moon4w ago
Black should be a character that encourages hunting down/fighting other heroes to grow stronger, kind of the opposite of Zamasu I feel like making it solely "this pain will make me stronger" would be fairly unstable and risky So maybe he just gets stronger in general from damage he both gives and receives from enemy heroes It would also convey how they cover each other's weaknesses in the anime Zamasu is a god at sniping bosses, he farms immo gauge easily off of them, bosses never do significant damage to him Whereas Black would have the burst and chasedown ability to confirm kills on people who are running or to be more threatening towards enemy tanks Which would also let a Zamasu help a Black since Zamasu is good at tanking for his squishy allies and using Rush to save them, letting Black go for risky plays to get stronger while Zamasu is there to bail him out Would also make sense as to how they operated in the anime, Black was always on the frontlines directly exterminating people whereas Zamasu never even emerged until the Saiyans came to the future I hope Omega has a bunch of versatile abilities and big AoEs That would be cool, increase the range a bit too Zamasu: struggling to 1v1 SSJ Vegeta The Goku Black coming down the lane:
Moon
Moon4w ago
Offensively Zamasu's slow and push would help enable Black's kill potential as well
Morg
Morg4w ago
I mentioned this in the other thread, but I’d love for Kid Buu to be in the game; he’d be a good tank character. Maybe something similar to regen like Zamasu but not as powerful. Then he could play a long range game with Kamehamehas and stretching his arms beneath the ground. Then they could add Super Buu as an attacker if they wanted to have the Buus covered.
Moon
Moon4w ago
Yeah Kid Buu could be an annoyingly sticky tank with some CC like Majin Buu I feel Me 50000 feet across the map when Super Buu ults and a pink laser is rapidly descending upon my location
altaz
altaz4w ago
@Moon I’m so happy to see you wall text this channel…thank you Tears of joy
Moon
Moon4w ago
I have Zamasu autism #mergedzamasuwallsoon This could also still work fine as a combo post nerf if they just nerf Zam's damage Half the problem with Zam is that he is not only immortal but can instantly force you out of position and still has real damage potential, therefore he can threaten a kill on you when you can rarely threaten a kill on him Nerfing his damage would be a fine way to combat that because he's still immortal but not also shredding you Doesn't have everything from defense and offense Which would then set the stage for him to work with a Goku Black attacking hero that works in that vein!
altaz
altaz4w ago
I will post my autism soon
Moon
Moon4w ago
I would like Merged Zamasu to be a versatile ranged attacker, kinda similar to Piccolo In base anyways Since before he corrupts he fights very "arrogantly", he uses a bunch of fancy ass ki blasts that have never been seen before or since and he rarely ever uses his hands (and even then he only does so to parry people when they get close) Maybe give him a high health bar or a biiitttt of self healing just to emulate his immortality while not giving him regular Zamasu's whole ass tank healing Then when he's at a certain level he can choose to corrupt and become a mobile melee attacker with insane burst damage but lower health So health wise maybe the reverse of the Super Saiyans but not quite as lopsided? (Baseku health late game would be pretty ass) You can bring in CMZ if you desperately need to burst a GoD or when the game is about won (ex: the post ape bumrush) Maybe he has a knockback skill (geets explosive wave esque) as CMZ to balance it out
Moon
Moon4w ago
Similarly to how AGL Zamasu plays in Dokkan, you stick with the more stable, better defensively regular MZ and when it's "burst down the stage or lose" or "I definitely won't get hit before the boss dies" you go into CMZ and do 3x as much damage in exchange for some defense Ranged DPS that becomes melee would also just be interesting conceptually
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