Is the Paper/Purpur Anti-Xray Client Intensive?

We've had a recent influx of x-rayers and we've turned on the paper anti x-ray with engine-mode:1 as followed in the guide here: https://docs.papermc.io/paper/anti-xray Is it client intensive or server intensive to bump it up to say engine mode 2? It's fine if it's a bit server intensive as I think it can handle it but I don't want to reduce fps clientside for innocent players.
Configuring Anti-Xray | PaperMC Docs
Paper ships an obfuscation-based Anti-Xray system by default. Learn how to configure it here.
8 Replies
Admincraft Meta
Admincraft Meta5mo ago
Thanks for asking your question!
Make sure to provide as much helpful information as possible such as logs/what you tried and what your exact issue is
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/close !close !solved !answered
Requested by nunyabizbro#0
ProGamingDk
ProGamingDk5mo ago
yes type 2 is very not good on client 3 is better but more predictable generally raytracedantixray is the best more server intensive tho
QarthO
QarthO5mo ago
^ (it uses engine mode 1) best for combatting xray, more work on the server, less work on the players
QarthO
QarthO5mo ago
@ProGamingDk have you tried this fork that removes protocollib dep https://github.com/TauCubed/RayTraceAntiXray
GitHub
GitHub - TauCubed/RayTraceAntiXray: Paper plugin for server-side as...
Paper plugin for server-side async multithreaded ray tracing to hide ores that are exposed to air using Paper Anti-Xray engine-mode 1. - TauCubed/RayTraceAntiXray
ProGamingDk
ProGamingDk5mo ago
nop, but interesting
QarthO
QarthO5mo ago
looks promising, but personally havent tested it so not sure how much better it is
Laupolio
Laupolio5mo ago
Could anyone explain why removing the protocol lib dependency is favorable?
ProGamingDk
ProGamingDk5mo ago
plib abseloutely sucks performance wise, quality wise etc its a mess of a plugin/api

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