Custom Texture Pack Distrivution

How do server owners handle distributing their custom texture packs once they get to a significant size? Do they continue making it available through the in-game download or do they allow players to download it themselves through alternate hosting? Assuming it's the second way, how do owners then protect the .zip file from being opened or accessed and having their textures stolen?
7 Replies
Admincraft Meta
Admincraft Meta6mo ago
Thanks for asking your question!
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Requested by xyotictv#0
ProGamingDk
ProGamingDk6mo ago
1, its impossible to protect it fully 2, no people use the ingame functions stil still* the max size increases every few versions of mc
XyoticTV
XyoticTVOP6mo ago
We essentially run into two issues. 1) Players join the server and realize they need to download a pack, then immediately leave. 2) We've allowed a few trusted players (with terrible PCs) to manually download the packs, and they've noticed better performance. We'd ideally like to make that more widely accessible if possible. The goal would be to upload the pack on an alternate hosting, but only if we can secure it. Is there a way to put a lock on an archive?
ProGamingDk
ProGamingDk6mo ago
it wouldnt work the client needs to be able to read it. which means a program would able to read it
XyoticTV
XyoticTVOP6mo ago
Damn
ProGamingDk
ProGamingDk6mo ago
not sure how them downloading the exact same pack would improve performance?
XyoticTV
XyoticTVOP6mo ago
Hey man, it's a wild question to me too. But having it installed client side instead of connecting to it when joining the server seemed to help

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