S
Silk.NET•4mo ago
Potarto

max it out!

How about this
7 Replies
peanot
peanot•4mo ago
works for me 😄 are you doing vulkan as well, or? a static scene like this won't be terribly challenging, but we can still see if we get different results I might need a little before I get it running though, got a couple busy days ahead
Potarto
PotartoOP•4mo ago
Yea I’m planning on doing Vulkan too I have a job so can only really do proper work during weekends Well won’t set a time limit or anything Good luck!
peanot
peanot•4mo ago
sounds good!
Potarto
PotartoOP•4mo ago
Hey! Just a quick progress update on my end. I have gotten a triangle rendering and, with no considerations of optimizations, am reaching 1300 FPS. Let me know when you have any progress :) Nothing special as I haven't even got vertex buffers But it's a start Also just to add, I believe it would be a good idea to have the model spin to ensure we don't do stupid optimizations such as precompiling command buffers or anything. What do you think?
peanot
peanot•4mo ago
sure, makes sense
Potarto
PotartoOP•4mo ago
Another update! Added frames in flight and am now reaching 1700 FPS. Still just rendering a triangle though...
peanot
peanot•4mo ago
any improvement is an improvement 🙂 I've been a bit caught up with other things, so not much progress on my end unfortunately the last thing I did was doing a complete refactor to how I handle my frames in flight - I’m not happy with it yet, but there’s a little bit less manual management of semaphores, fences, and image indices at least 😅 performance impact: none, which.. is a good thing probably
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