Kaena - Fight system
It's fight time in Kaena and the Orb of Life, today we added the first out of many enemies to the game: a cute but dangerous crow.
I'm interested also in hearing how you implemented fighting systems. Ours consists of several phases the player has to learn different things about the enemy such us it being vulnerable, attacking the player or casting an attack. For the player to understand this we plan including physical, visual and audible hints, for example, enemies that are not vulnerable could have spikes surrounding them or be so up high that the player won't try hitting them.
By the way, all the current art is placeholder for this demo and we are working on this game in Godot.
2 Replies