C
C#4mo ago
Gooburr

✅ im trying to make a game in windows forms

im trying to make a game in windows forms, as of right now all I need to know is two things: 1. how to have a constant frame rate (I dont it to wait a set amount of time each frame without taking into account how long each frame takes to load bc that'll make it laggy, what im doing is a sort of remake/improvement of a game I made in another programming language where it didn't take that into account and it lagged to hell, also bc my code was VERY unoptimized but still) 2. how to receive button input from the player (like check if they pressed left or whatever) I think I'll be able to handle everything else, I just tried to find those two online and it wasn't easy :/ thanks in advance! :blobthumbsup:
16 Replies
ShevaKadu
ShevaKadu4mo ago
what I'm about to suggest is not a solution to getting a constant framerate but a solution to get a reliable "game speed", as in having in-game time pass independently from the framerate look up delta time delta time is the time between the rendering of each frame you can use that time as a multiplier for ingame events that depend on time, like waiting, moving, etc
Buddy
Buddy4mo ago
WinForms wasn't designed to be a host for games. It is a UI framework, not a game framework. It is also legacy and shouldn't be used if you want performance and/or good looking UI.
Gooburr
GooburrOP4mo ago
shit then what should I be using
Buddy
Buddy4mo ago
If you want a game framework .. MonoGame.
Gooburr
GooburrOP4mo ago
I think I chose windows forms bc I found a video for graphics in c# and it said that lmao
canton7
canton74mo ago
It is still actively developed (and is getting fixes / new stuff quicker than wpf), but yeah, not a tool for high frame rate games
Gooburr
GooburrOP4mo ago
yeah how do I start create project in monogame?
Buddy
Buddy4mo ago
https://docs.monogame.net/articles/getting_started/index.html Monogame is a game framework, not a game engine. You do everything by code. If you want a game engine take a look at Unity, or Godot. Both of which has scene editors (and more). Unity however isn't "true" C#. If you want to learn C# (and game dev) then monogame definitely is the best choice; if you just want to make a quick game then a game engine might be the fastest.
Gooburr
GooburrOP4mo ago
yeah thats what I want i tried using unity and learning all the ui I had to figure out to do shit I feel like I could do with the language was boring af
Buddy
Buddy4mo ago
Great!
Gooburr
GooburrOP4mo ago
thanks yall :)
Buddy
Buddy4mo ago
Anytime. $close
MODiX
MODiX4mo ago
If you have no further questions, please use /close to mark the forum thread as answered
The Fog from Human Resources
$winforms
Gooburr
GooburrOP4mo ago
LMAO
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