Help with a simple home server with docker
Hello, im trying to use itzg image to run a simple home server with either all the mods 10 or seapolis as this is what my group decided on but both modpacks throw similar errors. for seapolis, either this error, when using the server pack
[mc-image-helper] 23:26:50.706 INFO : Processing modpack 'Submerged_server_pack.zip' (seaopolis-submerged) @ 986678:5598029
[mc-image-helper] 23:26:50.768 ERROR : Invalid parameter provided for 'install-curseforge' command: Modpack file is missing a manifest. Make sure to reference a client modpack file.
[init] ERROR failed to auto-install CurseForge modpack
or this, with client pack:
Crash Report UUID: 9fc94f1d-d497-4a13-80c0-45c03f919842
FML: 47.3
Forge: net.minecraftforge:47.3.0[23:18:54] [main/ERROR] [minecraft/Main]: Failed to start the minecraft server
net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [
Clear Water (clearwater) has failed to load correctly
§7java.lang.NoClassDefFoundError: com/mojang/blaze3d/shaders/FogShape
im using itzg options for auto_curseforge which should download and apply everything by itself. Can anybody help me out? Thank you.
4 Replies
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Requested by spiderbruh.#0
you could manually importing the modpack
often you just drop the .jar files inside the modpack into
mods/
directory and you're good to goi would start the container as vanilla then for it to run, map the mods to a volume and drop the files there?
after some better slept night and some coffee, i read the documentation again and found a flag i could use CF_SERVER_MOD: "Submerged_server_pack.zip", so it would start the server from the zip instead of trying to download and auto start everything. that solved my problem, so for future reference i will leave this here.
!solved
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Requested by spiderbruh.#0