Kaena - Dialogue system
Hi everyone! how did you implemented dialogs in your games and why? this is my first post and I wanted to share some progress on Kaena and the Orb of Life a pixel art action-adventure game me and some colleagues are working on.
This week we worked on the dialog system (the GIF attached shows each of its variants) which includes the NPCs or the player engaging in conversations or event-based dialogs (you hit someone and they respond with text). We'll also be adding non-interactive dialogs to grab the player's attention, kind of what a newsboy does by screaming "Extra, extra!" to anounce he's selling newspapers.
To implement dialogues we gave each NPC a story file that has all the actions and dialog lines. We also decided to go with dialog bubbles as in our game the story is action-driven, so we use dialogs to confuse, tell jokes or give hints to the player but not actually tell the story.
PS: We are gorking with Godot Engine and the assets are not ours, we gathered different sprites and backgrounds from free sites and we are using these as placeholders.
4 Replies
great selection of the art, it looks very cute and surprisingly consistent for a collection of different assets :)
imo the dialogues are not fitting in perfectly though.
I think something like this would fit the look of the game better:
-> so no transperency, less whitespace in the text box, rounded corners and the arrow-thing pointing to the person currently speaking
Oh thanks! I guess we were just lucky
WOW! Loved your suggestion for the UI of dialogs, thanks for the feedback and for the specifics. I like the style you show, and it also creates the link dialog-NPC (which is something I see it's lacking in our current development) we'll surely take it into account.