Looking for Fabric mods to load an entire map for clients.
This would be used for small worlds as not to massively overtax most PCs.
Player has world file locally -> Player connects to server -> Entire world is loaded and stays loaded
Anyone know something that might do this?
20 Replies
Thanks for asking your question!
Make sure to provide as much helpful information as possible such as logs/what you tried and what your exact issue is
Make sure to mark solved when issue is solved!!!
/close
!close
!solved
!answered
Requested by aeonremnant#0
what’s the benefit of this?
Quicker load times?
by always loaded do you mean entities and all?
Making an immersive server, entire hub needs to be loaded to appreciate what it is.
The map, the entities, all of it.
right
Usually id just say use something like DH 2.0 (or Bobby, seeing as DH is LOD whereas Bobby renders everything in full detail), and just ship the clients pre-rendered / stored dbs (or however the mods store the renders) for that server
Yeah that's about what the plan is.
it won’t load actual entities that are far away though
for that you’d need to force the client to have like 32 sim distance and crank the server sim way up
That's fine. So long as I can do things like render a mountain 40 chunks away.
Along with that, Bobby is client side only (Last I used it). Even if the server is rendered fully the client still needs to store those in its own db locally on the users PC.
Yeah I'll be shipping the modpack with the files included.
^^^ exactly which would be why you’d have to ship the client with the db pre rendered
:D
Yep! Just thinking if you ship with the db and all won't the file size be pretty high?-- I haven't used bobby enough so I'm not sure myself 😆
Nah not too big.
Probably not much more than an extra 100MB.
Ah! Okay, thats not bad at all. I was thinking it would be like 5-20GB+ more haha
Nah it's a hub world, going out of my way to make it as efficient as possible.
Run it in a void, skyboxes to disguise no blocks, these kinds of things.
Then removing as much mass as possible and culling any processing the client might need to do.
Ohh, okay that makes more sense now
it probably would overtax most pcs anyways though unless you were able to strip a lot out ofc
Interesting. Goodluck on that- that sounds like a fun project
Yeah I'll be having different profiles in the modpack, users can pick what they want.
seems legit
u gonna have ur own launcher?
Probably.
I'm thinking custom launcher, a oneclick installer to easily drop everything in the default launcher, available modpacks for every other launcher, and manual install.