Repositioning objects to stay in the same position relative to each other when rotated.
I have a grid of cubes, and currently when the rotation of a cube is requested it adds it with the rotation of it's grid.
While this does keep the rotation of all objects in the grid synced, it does not reposition them to upkeep the illusion of them being one solid object. I'd imagine the solution would be as simple as also modifying the position of each cube based on the grid rotation, but I need some help figuring out what mathematical calculation would be needed.
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so basically i need help with figuring out what to replace "Something that factors in the rotation value" with math would fix this
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or maybe its more to do with this part?
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