Render WPF to surface
is there a way to specify a render surface for WPF instead of the window? ive had a bad experience with integrating rendering into the wpf window, but maybe i can integrate wpf into my rendering?
the main reason is that the wpf ui is very slow and makes the 3d window unresponsive, but i cant improve the performance. i could sidestep the problem if rendering wpf to a texture and presenting the texture in my renderer.
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