Suggestion for new maps with "changing" parts

I just wanted to make a suggestion for a map that would have sort of 2 parts to it; The first part would be the general fixed structure, like the various corridors and path, the position of a,b,c... plant sites; The second part would be a variable part, it would change every game that you play on this map, obviously there is a limit to the number of configurations, but it would consist on obstacles that can disappear( not mid game, the whole game would be with the same configuration of the map), maybe small crates that are needed for skips or to reach some vantage points, walls could block some paths, or even entire plant sites, ecc; Basically every time that you enter the map you need a round or two to sort of establish what are the possibilities, what vantage points are available, what sites are easier to attack and defend.
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