Gyro question for Legion Go and BOTW
I'm not sure if this is the right place to ask this question, but here goes!
I have two versions of Breath of the Wild (BOTW) set up on my Legion Go. The Wii U version, running on the Cemu emulator, and the Switch version, running on the Suyu emulator. I have gyro enabled in both cases, but I am encountering the same issue in both cases.
In both versions of BOTW, panning and aiming work just fine using gyro. However, BOTW has several gyro puzzles along the way that require you to manipulate large objects by moving your device or controllers. In both cases, moving the Legion Go has no effect. Gyro does not work on these puzzles.. (BTW, gyro did work on these puzzles in my Steam Deck LCD.)
Now, BOTW can be played and completed without solving these gyro puzzles, but I'm hoping to be able to do them anyway. Am I missing something that I need to do in order to get the gyro puzzles working, or is this just something I need to live with and work around? Thanks for your help!
7 Replies
If you're launching your emulator through steam
disable steam input and ensure your're emulating a controller w/ gyro via HHD
such as a DS5
hm im unsure about this
steam deck does not support gyro officially
so what did you use for it?
for emulators at least
gyrosdu?
i have beat the stupid tokt puzzle with the ball but it was a pain
it worked with my legion go
Do I disable steam input in the properties of the specific game? Would I select the controller with Handheld Daemon? Thanks!
I'll have to look it up, but with Steam Deck, if you have EmuDeck installed, you can install (through EmuDeck) a feature that enables gyro. Don't recall the name, but someone else will!
you need to disable steam input before entering your emulator
then use the dualsense controller
also you need to configure the controller in settings
Thanks!
emulator settings
sdgyrodsu
we ship it enabled ootb