Looking for a mob stacking solution for Forge, minecraft version 1.20.1.
Currently running a Minecraft Forge server. I'm looking for a solution to stack mobs, similar to the Spigot plugins. I haven't been able to find any in this regard.
As this may be relevant information, performance mods we are using include:
Alternate Current
Better Chunk Loading
Better FPS
Canary
Chunk Sending
Connectivity
Embeddium
Embeddium Extra
Embeddium++
Fast Async Worldsave
Fastload
Ferritecore
Fix GPU Memory Leak
Krypton Reforged
Modern Fix
Saturn
Server performance - Smooth Chunk Save
Starlight
Yeetus Experimentus
We also have a few performance profiler mods such as Spark and Observable.
28 Replies
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Requested by empmortakatentheemperor#0
There is none to my knowledge
Are you experiencing lag?
!spark if so, make a spark report with the command shown in the embed below
Spark Profiler
Spark can be used to see why your server or client is lagging.
Users can share a spark report via
/spark profiler start --timeout 300
which creates a report after 5 minutes. The spark report is useful in debugging why your server is lagging, so ideally you should always provide one while asking for support.
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Not as of yet, but one of my players wants to build a massive chicken farm for... some project and he ran it by me first. I figured I'd try to get ahead of the problem before it becomes a problem because, knowing him, it's liable to be a couple of thousand chickens.
A couple thousand chickens is just not practical.
Even a hundred chickens is too much
If they want food make a hoglin farm
I'm very aware it's not practical, part of why I want to try to get ahead of the problem. π€£
if you werent on fabric you had a chance
Tell them not to do that many chickens
some plugins lets you disable ai after x amount
I have In Control for that which includes this functionality. π
I told him it was a tentative no, but I would see if I could find a mob stacker for him. If not then it was a firm no. π
that wouldnt work, shouldnt mob stack natural or breeded mobs
breeded is a bit better but still
In Control is a mod that specifically lets you disable mobs when certain thresholds are reached. In this case I can set it so that when we have over X amount of chickens, no new chickens can spawn/be bred/hatch.
You can view it here.
https://www.curseforge.com/minecraft/mc-mods/in-control
defeats the whole point of his farm tho, wasnt that what you didnt want
i might be misunderstanding
If you start lagging and see itβs because of his farm
...I reread what you wrote and I think I misunderstood. My dyslexia told me no.
just tell him to reduce the chicken count
If he gets too many chickens I will cull them. I'm already keeping an eye on it and told him as such. π
Do you have a link to one of these plugins that disables the AI, and is it Forge compatible?
nope
plugins arent forge compatible
also, note fabric/forge doesnt have async mobspawning
so the mob spawning itself
will still cause spikes
I'm not using Fabric, I'm using Forge specifically. π
sorry, doesnt change anything*
^
!hybrid
Please Avoid Hybrid Servers
Please avoid using server software that combines both mod and plugin APIs, such as Mohist, Magma, Cauldron, Thermos, CatServer, Cardboard, and others. These server software clash, as Bukkit was made for plugins and Forge for mods. Mixing them requires significant changes to the Bukkit API and Forge server code. If not done correctly, both plugins and mods can act strangely. Using these will almost guaranteed cause strange issues that make it near-impossible to assist.
If you are running 1.8 or 1.16.5, a good alternative to these is SpongeForge, a well-engineered solution that allows running Sponge plugins alongside Forge mods. Many Bukkit plugins also have Sponge ports.
Further reading:
- https://essentialsx.net/do-not-use-mohist.html
- <https://pixelmonmod.com/viewtopic.php?f=5&t=29799%3E
Admincraft Canned Responses
Check out ServerCore (I linked it earlier) it may have some useful features
Yeah, that was my understanding that plugs and mods don't play well together.
mhm
I have it open and have been skimming it while talking. It definitely looks useful and is likely to be added. π
I appreciate the villager lobotomisation. The vanilla villagers are very... inefficient in their coding.
yes