What more hacks should I block and why?

This is a list of hacks my anti-cheat blocks. Please read it before participating to prevent redundancy and tell me what other hacks I should block and why. Checks to add based on feedback: NoWeb Backtrack TriggerBot SafeWalk
83 Replies
Admincraft Meta
Admincraft Meta7mo ago
Thanks for asking your question!
Make sure to provide as much helpful information as possible such as logs/what you tried and what your exact issue is
Make sure to mark solved when issue is solved!!!
/close !close !solved !answered
Requested by vagdedes#0
AeonRemnant
AeonRemnant7mo ago
All of them, you’re welcome!
Skullians
Skullians7mo ago
maybe something kind of like Panilla? stop bugged items n shit, or crash exploits if there are any
Evangelos
EvangelosOP7mo ago
I think that's on server devs to cover servers should not have exploits by default
Torrent
Torrent7mo ago
yeah but they do. and most exploits require java code to fix so why not add it to an anticheat? just would make it more feature rich
NieGestorben
NieGestorben7mo ago
BackTrack 🔥
AeonRemnant
AeonRemnant7mo ago
Because you’re really talking about a community patch, not an anticheat. AC specifically targets cheaters, not random exploits. They can work in tandem though.
applesauce
applesauce7mo ago
90% of the checks you listed are easily bypassed
Cubicake
Cubicake7mo ago
ELYTRA CHECKING: Spartan does not check players wearing/gliding with an elytra. This means that once a player has equipped an elytra, they may use this as an unfair advantage against other players in combination with their client, and staff intervention will be required.
Maybe add elytra checks?
applesauce
applesauce7mo ago
too hard guys sorry 😭
Game_Time
Game_Time7mo ago
triggerbot
Evangelos
EvangelosOP7mo ago
Elaborate, thanks Combat check, right?
Game_Time
Game_Time7mo ago
yes
Evangelos
EvangelosOP7mo ago
Will consider. Would you mind to give it a go now or later and report back the results?
Casper
Casper7mo ago
Vanilla client movement simulation
Evangelos
EvangelosOP7mo ago
Oof now that's a big one
Casper
Casper7mo ago
ok
Evangelos
EvangelosOP7mo ago
Perhaps
Casper
Casper7mo ago
have fun
Game_Time
Game_Time7mo ago
giving it a go, against spartan?
Evangelos
EvangelosOP7mo ago
Test server is on my discord profile Mainly triggerbot to see what's the current result
Game_Time
Game_Time7mo ago
i logged on a completely vanilla client and was running and jumping and its flagging me for velocity? also saw a false flag for nofall with ladders repeatedly also theres no entities i dont think it'll detect it though at least not atm
AeonRemnant
AeonRemnant7mo ago
Tbh what would be kinda cool is if Spartan had a separate program to try replicating how players should be moving in a deterministic way. Kinda just more capable vanilla simulations. Unsure how viable that’d be because of network latency and what have you.
Jenkins
Jenkins7mo ago
Make your own full prediction engine Them you don't have to block specific hacks etc.
applesauce
applesauce7mo ago
but how is spartan going to flag vanilla players if they properly predict movement?
AeonRemnant
AeonRemnant7mo ago
Cheats ultimately do one thing and it’s improve efficiency. Nobody cheats to get worse. With that knowledge you can actually make guesses if people are cheating based on their behaviour. Are you beelining to people through walls? Probably wallhacks. A good tool in that methodology is being able to confirm people are behaving like a vanilla client should. The other half is working out if they’re acting suspect.
Jenkins
Jenkins7mo ago
???? WTF does that mean Prediction is, if done correctly impossible to bypass mathematically If a cheater is "emulating vanilla movement" then they aren't cheating at all
For example, the prediction engine knows all possible movements and cannot be bypassed
- Grim The whole point of prediction is to detect ANY movement abnormality Grim doesn't have 50 trillion checks for every single movement thing It has a single check, Simulation which catches it all Oh wait you were joking.... Shit XD Took me 5 minutes to figure that out
Evangelos
EvangelosOP7mo ago
Fair
NieGestorben
NieGestorben7mo ago
BackTrack is used instead of Reach by cheaters, as it abuses lag compensation of reach checks to gain an advantage. The cheater basically hits the enemy at a past position. Somesort of heuristic might work. The only anticheat i know of which detects atleast higher BackTracks is Polar. https://docs.slinky.gg/modules/combat/backtrack/
Slinky
Backtrack
Guide for the Backtrack module.
Evangelos
EvangelosOP7mo ago
Can you try on my test server, IP is in my profile I have a new hitreach check that's why I'm asking
NieGestorben
NieGestorben7mo ago
I can test it tomorrow aswell as some other stuff i wanted to try.
Evangelos
EvangelosOP7mo ago
got it, any help is appreciated Fair, will add
NieGestorben
NieGestorben7mo ago
@Evangelos NoWeb, you can walk right through webs without being slowed down. 0 alerts 0 setbacks on testserver You can also walk on air with AirJump set to GhostBlock (kicks for speed after going 10 blocks horizontal/vertical, still it should be 0 blocks not 10) Flags for groundspoof exploit sometimes Sprint jumping flags velocity sometimes Headhitting under a tree flags speed You can also jump as high as you want on slimes Are there any entitys to test backtrack on? You can also use NoSlow with Bows And you can use like 1.2 timer After rejoining kicks for Speed You can also run faster on ice
ProGamingDk
ProGamingDk7mo ago
damn, thats not good
NieGestorben
NieGestorben7mo ago
Yeah, i hoped Spartan had improved a bit, but besides better Ground/Air Speed detections not much has improved. (Couldn't test combat tho (no entities/players on test server))
ProGamingDk
ProGamingDk7mo ago
thats a odd choice
Game_Time
Game_Time7mo ago
Yep exactly couldn’t test I can verify that had the same experience
NieGestorben
NieGestorben7mo ago
Ill test with my own client tomorrow (only tested LiquidBounce today), maybe i can even write a few bypasses. Should I report findings here or rather in DMs/on Spartan Discord?
applesauce
applesauce7mo ago
1.17+ nofall exploit works on spartan and some of the noslows
Kaludi
Kaludi7mo ago
^ you should probably work on improving your current checks that many people have complained about being easily bypassed before adding new checks
Evangelos
EvangelosOP7mo ago
@NieGestorben @applesauce @Game_Time there are no noweb or noslow checks Nope, some people here just overreacting for their own reasons I can make examples but arguments will be escalated so I will stick to my original feedback plan instead Yes because you can jump and go the same speed as walking faster
ProGamingDk
ProGamingDk7mo ago
then add those checks? well isnt that what this thread for
Evangelos
EvangelosOP7mo ago
No, this thread is about recommending me checks to add, and when you recommend I may ask you to test it to see the results, or add the check and then ask you
ProGamingDk
ProGamingDk7mo ago
right checks were tested, they werent there and they were recommended ¯\_(ツ)_/¯
Evangelos
EvangelosOP7mo ago
fair but not what I asked check is being rewritten yep, will fix that one, thanks EDIT: Fixed
ProGamingDk
ProGamingDk7mo ago
how not, im not understanding how "these checks dont exist and are used hacks" dont fit in the "what more hacks should i block" catagory
Evangelos
EvangelosOP7mo ago
it's ok, I will deal with the rest. Feel free to suggest whatever feedback you like
NieGestorben
NieGestorben7mo ago
You could still limit it when only being on ground. That would require you to actually jump and do it legit. Kind of optional tho
Torrent
Torrent7mo ago
This response is precisely why a lot of people in this discord strongly recommend against using this anticheat
AeonRemnant
AeonRemnant7mo ago
"Your concerns are just overreactions" really isn't a take to be having for an anticheat that has bypasses. It's kinda... y'know, a pillar software for any long term prod server. Anticheat kinda does keep the entire community stable so it has to work reliably, not be dismissed with handwavium BS.
Evangelos
EvangelosOP7mo ago
@AeonRemnant @Torrent stop trashing the thread by making your own assumptions of my words, thanks. Feel free to contribute like others or leave. Since the initial message is pinned, I will edit it with checks I should add. Your backtrack suggestion is now there, thanks. Will add noWeb, I think it would be a lame excuse to not do so. NoSlow concerns me about its stability because any amount of latency involved will set it off falsely eventually. Added your suggestion as well, although this one may be already blocked. Any other hack modules, feel free to drop in the chat
NieGestorben
NieGestorben7mo ago
Could you also add entities to the combat area so combat hacks can also be tested when no one is online?
Evangelos
EvangelosOP7mo ago
Sure although some detections only work with players You can try tagging aqua, he's usually available @NieGestorben
Game_Time
Game_Time7mo ago
does it work against entities? cant really see any npc's to test it on
Evangelos
EvangelosOP7mo ago
Meant noted Look at the pinned messages
Game_Time
Game_Time7mo ago
ah
Evangelos
EvangelosOP7mo ago
Just you know, noting down quality suggestions for implementation
NieGestorben
NieGestorben7mo ago
@Evangelos GroundSpoof fly works also btw. Its pretty easy to patch Instead of flagging once you could flag on every faked ground position
Evangelos
EvangelosOP7mo ago
does the exploits check violate for this?
NieGestorben
NieGestorben7mo ago
yes once every like 30 blocks you could flag it like every tick Vanilla Step also works Motion Step also SafeWalk also works, you should add a check for that You also don't have a check for rotations with wrong GCD As far as i can see
Evangelos
EvangelosOP7mo ago
sorry, this one is a joke
NieGestorben
NieGestorben7mo ago
why no what
Evangelos
EvangelosOP7mo ago
ok, thanks what heights?
NieGestorben
NieGestorben7mo ago
only tested one block on staircase but you are much faster by using it as you skip like 50% of the way
Evangelos
EvangelosOP7mo ago
can you try more than 1 block?
NieGestorben
NieGestorben7mo ago
also works with 2 and 3 blocks Why should it be a joke
Skullians
Skullians7mo ago
is safewalk where it just cancels movement if you're about to go off an edge or something?
NieGestorben
NieGestorben7mo ago
yes it prevents you from falling from edges you can detect it while bridging as most people use it to "godbridge" meaning they hold s, d and rightlick Is the Speed check bugged? It sometimes doesnt work. Step e.g. doesn't work but only after rejoining. So Step Bypass is invalid. 0 0 velo also works infinitly
Evangelos
EvangelosOP7mo ago
Okay okay, added
NieGestorben
NieGestorben7mo ago
You should also add a check for invalid GCD when rotating And a check for KillAuras without a MoveFix
Evangelos
EvangelosOP7mo ago
Will generalize it, thanks. Already got it for combat
NieGestorben
NieGestorben7mo ago
My Aura with GCD Fix disabled doesnt flag. Also Instant Rotations and Ultra Smooth Rotations aswell as Center Lock On AimBot work fine with no flags (tested on player)
Evangelos
EvangelosOP7mo ago
@NieGestorben @Game_Time might have to redo your testing if you want
[21:21:16] [Server thread/INFO]: [Spartan Phase 536.4/47-79642/47-79642] Barpad failed IrregularMovements (VL: 17905+28) [(Version: 1.21), (Silent: false), (Java: true), (Packets: true), (Ping: 36ms), (XYZ: 565 15 -524), (type: gravity(prediction), product: 0.5625, limit: 0.0010135135135135136, difference: 0.08339999675750734, prediction: 0.16660000324249266, vertical: 0.25, old-vertical: 0.25, box: 0.7329245615470192, old-box: 0.48292456154701924, air-ticks: 555, sensitive: false)]
[21:21:16] [Server thread/INFO]: [Spartan Phase 536.4/47-79642/47-79642] Barpad failed IrregularMovements (VL: 17905+28) [(Version: 1.21), (Silent: false), (Java: true), (Packets: true), (Ping: 36ms), (XYZ: 565 15 -524), (type: gravity(prediction), product: 0.5625, limit: 0.0010135135135135136, difference: 0.08339999675750734, prediction: 0.16660000324249266, vertical: 0.25, old-vertical: 0.25, box: 0.7329245615470192, old-box: 0.48292456154701924, air-ticks: 555, sensitive: false)]
violations are huge, "17905+28" notifications were not sent correctly, will fix it and let you know
Game_Time
Game_Time7mo ago
For trigger bot? Are there npc entities on the server now?
Evangelos
EvangelosOP7mo ago
not now issue still not fixed will enter and look into that although it's almost 2 am 💀
Game_Time
Game_Time7mo ago
Lmao mc isn’t that important
Evangelos
EvangelosOP7mo ago
I like it bro, no worries fixed
NieGestorben
NieGestorben7mo ago
Will redo later today
Evangelos
EvangelosOP7mo ago
Oki doki
NieGestorben
NieGestorben7mo ago
Still can't see most alerts, so can't test
Evangelos
EvangelosOP7mo ago
anticheat needs to build statistics on you notifications are the fastest ones that come to play preventions and punishments are the ones who come later
NieGestorben
NieGestorben7mo ago
Well yes, but i only see the 1 player(s) is using a hack module message. And not alerts in general. So i can't see what module exactly flags for what Same issue which Barpad had
Evangelos
EvangelosOP7mo ago
Ok @NieGestorben issue is mostly fixed Working on fixing a few remaining parts of it This thread has kind of died and I'm goiy on vacation soon So closing it for now, thanks everyone for your feedback

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