QAM menu refresh rate control not working

Since last update I’m not able to change the refresh rate on my steam deck anymore. FPS lock seems to work but the screen stays locked at 90fps. Made an ad-hoc video showcasing the issue. This persists through all games. Rebooting or shutting down and booting back up does not solve the issue. Inslag can’t configure the refresh rate in settings.
168 Replies
Dwarrelpoot
DwarrelpootOP6mo ago
Rolling back bazzite solved the issue for now Interestingly; SAGE engine games (Battle for Middle Earth / CnC 3 / Red Alert 3) seem to run with WAY better frametimes while the refresh rate can't be changed. Normally (and when rolled back) the games hitch a lot and become unplayable after a while and should be played through desktop mode for normal performance. I'm not knowledgeable at all about these systems, but I do think it's really interesting that there's a difference Might it be some form of issue with the vsync that is linked with the configurable refresh rate instead of having a static refresh rate only? Is anyone else experiencing this bug on Steam Deck?
Kyle Gospo
Kyle Gospo6mo ago
not able to reproduce this for most of my titles, but a few flatpaks have this problem if you can, enable vsync in doom and tell me if the frame limiter works as expected if it does I'll poke around that one thing to note, frame limiter is done with a vulkan WSI layer for opengl apps, it's a patch in Mesa but flatpak uses it's own copy of mesa which will not have that patch so that may be what you're experiencing here
Dwarrelpoot
DwarrelpootOP6mo ago
Vsync doesn’t change anything. The limiter works fine, it’s just that the screen doesn’t change refresh rate. Normally the screen goes black and comes back at the configured refresh rate. Right now steam gaming mode is having the refresh rate of the deck fixed at 90hz
Kyle Gospo
Kyle Gospo6mo ago
ok, that I'm definitely not able to reproduce can you rpm-ostree status | fpaste for me?
Dwarrelpoot
DwarrelpootOP6mo ago
Sure, let me grab my deck and I’ll post the results in a few minutes https://paste.centos.org/view/546e7d11
Kyle Gospo
Kyle Gospo6mo ago
hmm
Kyle Gospo
Kyle Gospo6mo ago
Kyle Gospo
Kyle Gospo6mo ago
I'm on the same image as you and I'm getting correct behavior is there any flash at all? or just..none?
Dwarrelpoot
DwarrelpootOP6mo ago
Yeah just none When I roll back bazzite it works as intended (but manual GPU is broken, no slider appears, this does work in the new version) So it has to be one of the new packages that causes this. But I really wouldn’t know which one. And seeing it work on your end makes me even more confused
Dwarrelpoot
DwarrelpootOP6mo ago
Kyle Gospo
Kyle Gospo6mo ago
guh ok, there's another update coming out later tonight hopefully I'll ping you when that's out and we can re-test if it still happens, doing this a bunch and then switching to desktop and doing sudo dmesg | fpaste would be helpful potentially
Dwarrelpoot
DwarrelpootOP6mo ago
Thanks! Is there a way to roll back to the 240705 version after tonight’s update? Just in case it isn’t fixed Or should I roll back before updating
Kyle Gospo
Kyle Gospo6mo ago
rpm-ostree rebase <url>:20240705 or you can roll back and pin so it's kept get the url with rpm-ostree status
Dwarrelpoot
DwarrelpootOP6mo ago
Idk if it helps but here’s my current sudo dmesg: Https://paste.centos.org/view/d00d1c86 Https://paste.centos.org/view/0e29ee9f Still happening after the latest update sadly Maybe I should wipe the deck and reinstall the OS? Not looking forward to recreating my symlinks so citra keeps working 🤣
Aru
Aru6mo ago
if you need to rollback bazzite-rollback-helper rebase 40-stable-20240705 you can see other available images by doing bazzite-rollback-helper list If you want to resume regular updates in the future: bazzite-rollback-helper rebase stable
Dwarrelpoot
DwarrelpootOP6mo ago
Dwarrelpoot
DwarrelpootOP6mo ago
Reinstalled Bazzite, wiped the entire disk. Now stuck at this screen Wiped disk means I wiped it in the installer to start fresh. First boot did correctly go into desktop mode. Did the portal stuff, logged into steam and this is what rebooting gets me 😅 Okay so I waited an hour before posting this, and OF COURSE something happens right after I post
Dwarrelpoot
DwarrelpootOP6mo ago
No description
Dwarrelpoot
DwarrelpootOP6mo ago
Weirdly enough I wasn’t able to get into TTY during this screen tho Okay, after this reinstall the refresh changer IS working!!
Dwarrelpoot
DwarrelpootOP6mo ago
Good stuff
Kyle Gospo
Kyle Gospo6mo ago
How bizarre Very glad it's working though
Dwarrelpoot
DwarrelpootOP6mo ago
Yeah exact same software Glad as well! Manual gpu clock now also works And now time to play some Balatro 😁
TheEtherNetBoyz
TheEtherNetBoyz6mo ago
Would this also be similar to why the slider isn't working on other devices like Legion go and GPD? The slider moves but no changes happen with the frame limiter and refresh rate
Kyle Gospo
Kyle Gospo6mo ago
I no issues with the slider on the Legion Go make sure you're up to date
TheEtherNetBoyz
TheEtherNetBoyz6mo ago
I’ll double check when I get home but the fps limiter did nothing for me last time I checked. Same on GPD win mini
Smash and Crash
Smash and Crash6mo ago
ChimeraOS had an update that should fix the refresh rate slider. It should work once it merges with Bazzite.
Kyle Gospo
Kyle Gospo6mo ago
what
Smash and Crash
Smash and Crash6mo ago
GitHub
feat(GPD): Add custom refresh rates for GPD Win 4 and Win Max 2 by ...
This enables the unified refresh rate limiter for the GPD Win 4 and WM2 note, i'm still investigating other supported refresh rates for the Win 4, so far it looks like 40,44,45,60 all work on t...
Kyle Gospo
Kyle Gospo6mo ago
neither of those are the Win Mini and we got them before chimera that's our very own Aru asking to merge that
Smash and Crash
Smash and Crash6mo ago
Sorry. I kept thinking the win 4 for some reason. XD He told me in the GPD Discord that it was applied to Chimera, but was not sure about Bazzite.
Kyle Gospo
Kyle Gospo6mo ago
No description
Smash and Crash
Smash and Crash6mo ago
He only linked me to the Chimera build.
Dwarrelpoot
DwarrelpootOP6mo ago
Soooo I updated again this morning and it stopped working again 😦 And this new; after rollback it still does not work Rolling back to 20240705 now Aaaand yeah on 20240705 it works again Super weird I don’t understand why the rollback to yesterdays version, which worked, didn’t work now.
Lou Fleur-de-Sel
I have the same issue on my Oled Deck. I noticed when I disable the frame limit and lower the refresh rate even of 1Hz, framerate tends to be limited to 45fps.
Dwarrelpoot
DwarrelpootOP6mo ago
Yes, same behaviour here. Still super weird that a fresh install works fine until updated and then the latest version to work is 20240705
Kyle Gospo
Kyle Gospo6mo ago
Still can't reproduce this
Kyle Gospo
Kyle Gospo6mo ago
Kyle Gospo
Kyle Gospo6mo ago
I am on today's build
Dwarrelpoot
DwarrelpootOP6mo ago
Really bizarre I’ll update to todays build to check it out. But how would I even figure out what the issue is? It’s like the GameScope session doesn’t recognize the adjustable refresh rate or something
Dwarrelpoot
DwarrelpootOP6mo ago
Still broken 😦
Dwarrelpoot
DwarrelpootOP6mo ago
I’ll reinstall bazzite again completely and see if it starts working again. Really don’t understand how an update affects things though Maybe I should try deck as a username ? Well after a quick rebase to stable it’s now locked to 53fps and 90hz. I’ll do a complete reinstall and try it once more. But I guess I won’t be updating anytime soon if it works Okay now the installer won’t show the gui, just a black screen 😂 idk man Ah it was on TTY6 But frozen. Man
Kyle Gospo
Kyle Gospo6mo ago
I'm not, that can help with decky plugins but gamescope doesn't care
Dwarrelpoot
DwarrelpootOP6mo ago
Aight. Well I’m trying to get anaconda to boot correctly right now. It works in non-safe graphics mode but of course the scaling is off then. Otherwise it freezes. Am redownloading the image right now Also tried flashing with balena instead of using Ventoy but it just throws errors while opening the iso. So hopefully it’s just a corrupt download Really hope the gamescope bug isn’t an upstream thing affecting specifically 1TB OLED models or something. But can’t imagine why Am going to try to install without having the deck connected to an external monitor as a next try. Gut feeling it might grab some settings from there to mess up stuff, don’t have evidence at all though. Wish I took more computer classes lol Okay so the installer does start correctly when the deck is attached to an external monitor Which is exactly what I don’t want to do right now 😅
Dwarrelpoot
DwarrelpootOP6mo ago
Dwarrelpoot
DwarrelpootOP6mo ago
Okay after all this trouble I’m on the latest version and it works Won’t be updating lol
Dwarrelpoot
DwarrelpootOP6mo ago
Dwarrelpoot
DwarrelpootOP6mo ago
No description
Dwarrelpoot
DwarrelpootOP6mo ago
OMG it broke again after rebooting
Dwarrelpoot
DwarrelpootOP6mo ago
Until I made a video to prove it. What the hell
Dwarrelpoot
DwarrelpootOP6mo ago
GPU clock also got stuck at 200mhz for a bit. But toggling manual gpu solved that
Kyle Gospo
Kyle Gospo6mo ago
@matt_schwartz
matt_schwartz
matt_schwartz6mo ago
which panel manufacturer are people having issues with? sdc, boe or both? you can check in the Steam system settings under Model/Serial Numbers im pretty sure its just sdc panels with this issue, my boe oled panel seems to still be fine on my own setup. without a device in hand or someone who knows how to bisect theres not much i can do here i think
matt_schwartz
matt_schwartz6mo ago
boe and sdc panels have different timings for drm in https://github.com/ValveSoftware/gamescope/blob/37cc4d368b3804215b9b4bb2719a3ac2b64cf2e6/src/modegen.cpp#L279 but these havent changed since launch
GitHub
gamescope/src/modegen.cpp at 37cc4d368b3804215b9b4bb2719a3ac2b64cf2...
SteamOS session compositing window manager. Contribute to ValveSoftware/gamescope development by creating an account on GitHub.
matt_schwartz
matt_schwartz6mo ago
my guess is either a: sdc panels get picked up as boe panels and accidentally get the wrong timings, or b: its a kernel regression thats hardware specific
Dwarrelpoot
DwarrelpootOP6mo ago
I'll check the screen manufacturer once I get home
matt_schwartz
matt_schwartz6mo ago
ive found a separate issue on my oled deck but it does not match the behavior (from what i can see at least) of your most recent clip
Dwarrelpoot
DwarrelpootOP6mo ago
Where exactly can I see the manufacturer info? I can get a serial number but nothing about model
matt_schwartz
matt_schwartz6mo ago
Model/Serial Numbers button in the gamescope-session System settings menu within steam
Dwarrelpoot
DwarrelpootOP6mo ago
Okay I should read better. Was looking at KDE settings It’s a Samsung display
Dwarrelpoot
DwarrelpootOP6mo ago
No description
Dwarrelpoot
DwarrelpootOP6mo ago
Dwarrelpoot
DwarrelpootOP6mo ago
Issue did come back just now. Didn’t update anything just booted the deck up So it doesn’t change anymore but gamescope thinks it actually does and starts showing great framepacing ad well, while it of course stutters heavily Another bug; when having manual gpu clock enabled and then clicking restore defaults it puts the gpu clock on 200mhz
matt_schwartz
matt_schwartz6mo ago
okay you keep changing variables that is making this difficult to pinpoint in one clip you have frame limiting disabled, in the most recent you dont
matt_schwartz
matt_schwartz6mo ago
https://github.com/ValveSoftware/gamescope/issues/1425 ive found a separate issue specifically with the disable frame limiting option which also matches https://github.com/ValveSoftware/SteamOS/issues/1521
GitHub
"Disable Frame Limiter" toggle only works in gamescope-session if e...
Matches: ValveSoftware/SteamOS#1521 except it happens off of SteamOS as well and I've found some additional breadcrumbs. The "Disable Frame Limiter" toggle on the right side menu of g...
GitHub
Disabling frame rate limit doesn't work in SteamOS 3.6 · Issue #152...
Your system information Steam client version: 1716072097 SteamOS version: 3.6.3 Opted into Steam client beta?: Yes Opted into SteamOS beta?: Yes Have you checked for updates in Settings > System...
matt_schwartz
matt_schwartz6mo ago
so you could be running into different issues here
Dwarrelpoot
DwarrelpootOP6mo ago
The refresh rate doesn’t change wether I have disable frame limiter enabled or not 20240705 is the last version where it consequently does work for me. Rolling back always seems to fix it, but even one version up has this issue for me
matt_schwartz
matt_schwartz6mo ago
ive really got no clue then, sorry. cant repro this on my own boe panel unit at all. unified slider seems to always work while the old slider has the issue i just linked, thats it.
Dwarrelpoot
DwarrelpootOP6mo ago
Thanks for looking anyway. I also don’t have a clue. Since it worked on this version fine this afternoon and stopped working after a shutdown and cold boot randomly Guess I’m just going to stick to 20240705 for the time being Probably something in gamescope detecting wrong hardware or something. Don’t know exactly which packages got updated, but trying to rollback to 20240706 now to see if it actually is that version where it breaks. I’ll let you know in a bit. Maybe that’ll make it a bit easier to look for issues idk. After that I’m sticking to the older version for a bit and hoping it fixes itself in due time Okay 20240706 does actually still work. Interestingly the manual gpu clock toggle is broken here (but easily managed through powertools)
Dwarrelpoot
DwarrelpootOP6mo ago
Dwarrelpoot
DwarrelpootOP6mo ago
Going to try 20240707 next. Since I posted the issue on the 10th maybe I actually confused version numbers for when this showed up Okay officially broken on 20240707
Dwarrelpoot
DwarrelpootOP6mo ago
Dwarrelpoot
DwarrelpootOP6mo ago
And this version also introduces the bug where reset defaults puts manual gpu clock on 200mhz
Dwarrelpoot
DwarrelpootOP6mo ago
If I had to guess it’s probably introduced in one of these gamescope updates
No description
Dwarrelpoot
DwarrelpootOP6mo ago
Also might be of interest; I don’t experience the “disable frame limiter” bug as described in the issue thread on this build
matt_schwartz
matt_schwartz6mo ago
Gamescope session =/= Gamescope fwiw Gamescope and Gamescope-libs are standalone and form the basis of Gamescope-session Maybe Kyle changed something in -plus or -Steam that could be relevant though, I don’t know
Dwarrelpoot
DwarrelpootOP6mo ago
That’s interesting to know, thanks. I just looked at the list of changes and thought these would be the most likely candidates
matt_schwartz
matt_schwartz6mo ago
Anything short of valve sending me an SDC unit or me coughing up the money to buy yet another steam deck oled, there are a couple issues that are out of my hands to deal with tbh. this may unfortunately be one of them unless I find a way to repro on a BOE panel deck
Kyle Gospo
Kyle Gospo6mo ago
the few things I did were to be 1:1 with valve
Dwarrelpoot
DwarrelpootOP6mo ago
Ultimately the software is still based on valves stuff right?
Kyle Gospo
Kyle Gospo6mo ago
chimera's session is a little off OOTB even still yeah, we build gamescope straight from valve's repo on github gamescope-session has no panel specific differences outside of mura correction which is called for both panels, just only does something for SDC
Dwarrelpoot
DwarrelpootOP6mo ago
Yeah so I’d imagine steamos having the same issue if it gets pushed onto main or something
Kyle Gospo
Kyle Gospo6mo ago
theoretically, yes
Dwarrelpoot
DwarrelpootOP6mo ago
It’s nice to learn a bit more about this stuff. I don’t really want to try multiple os’es to compare the existence of this issue though. Well I would but don’t have the time for it sadly, would be interesting to see if it happens on Nobara and SteamOS as well and on which version of certain software. In an ideal world lol. I’ll stick to 20240706 for the time being and just try updating weekly or so. I’ll post here when it seems to be fixed permanently (even after reboots). Maybe QAM related or something, but I’m guessing the QAM stuff for deck is also Valves stuff? I do remember having a broken manual gpu toggle on steamos main channel as well before I switched to Bazzite
Kyle Gospo
Kyle Gospo6mo ago
yep, GPU toggle is also working for me though, that one is a pretty standard sysfs interface in the kernel it was broken for a brief moment around the launch of 3.5 so if you're testing older builds that may be what you're seeing
Dwarrelpoot
DwarrelpootOP6mo ago
Don’t know which version 20240706 uses when compared to steamos but it’s the same behaviour. Never had the behaviour 20240707 and up gives me on steamos though, where (only when toggle is enabled) resetting to defaults in the QAM forces gpu clock to 200mhz. If you also don’t experience that on the BOE version maybe the bug might be related. always interesting to be on the newest versions and see what happens Had the toggle issue on steamos 3.6 though Was looking at commits around the 5th of July and noticed 3ca09c5. Is that one already implemented in 20240705? I don’t know how to check that out
Kyle Gospo
Kyle Gospo6mo ago
GitHub
drm: Separate BOE and SDC OLED Deck panel valid refresh rates by ma...
OLED Decks with BOE panels seem to struggle with a few different specific modesets (51hz/55hz/65hz) that SDC panels have no issues with. To work around this, let&#39;s make use of Gamescope rec...
Kyle Gospo
Kyle Gospo6mo ago
this change really shouldn't cause an issue, the if for SDC/BOE was already there it's just a 2nd array for BOE with a couple less options
matt_schwartz
matt_schwartz6mo ago
You can try pulling the patch I guess, I don’t think anyone ever tries to set those refresh rates anyway so they probably won’t notice the issue
Dwarrelpoot
DwarrelpootOP6mo ago
Yeah just figured out it’s already implemented in the still working version. Looking at the commits for July 7th to see if there’s anything interesting there. I see commit 900f62c but can’t really see any connection there either
Kyle Gospo
Kyle Gospo6mo ago
that one was an addition in the first place took it out because it was causing a crash on gamescope exit
Dwarrelpoot
DwarrelpootOP6mo ago
How would I pull a patch from a current version? If I want to tinker around a bit
Kyle Gospo
Kyle Gospo6mo ago
but it was meant to fix another gamescope crash you'd have to build it from the .spec locally and place in /usr/local/bin
Dwarrelpoot
DwarrelpootOP6mo ago
Alright, seems I’ll be studying up on how to do some of this stuff to mess around with it next week then. Would be awesome if I could stumble on whatever caused the issue. Don’t really see anything in the commits for July 7th that makes sense for the issue though, so probably not all that useful 😅
matt_schwartz
matt_schwartz6mo ago
You can also compile and point towards to that binary by launching gamescope-session via TTY with all the launch options for Steam and Gamescope I think that should work, right? my Gamescope testing is far more primitive, I just full send it into /usr and then reinstall Gamescope and Gamescope-libs when I’m done testing but that’s not going to go well at all on atomic fedora like bazzite
Kyle Gospo
Kyle Gospo6mo ago
yup can be done w/ sudo rpm-ostree usroverlay at least until you reboot
matt_schwartz
matt_schwartz6mo ago
that should be good enough for Gamescope, I don’t think this issue requires rebooting to test. switching to desktop or back to game mode is enough for most issues I’ve found as long as the Gamescope-session ends cleanly
Dwarrelpoot
DwarrelpootOP6mo ago
I’ll try some of this out over the next week. Don’t have any experience doing this stuff but learning is doing. If I’m reading stuff correctly and can assume that if there’s no mention of updates in the commits there hasn’t been any changes to gamescope between version 20240706 and 20240707 then the issue wouldn’t have anything to do with gamescope right? If I’m assuming correctly
Kyle Gospo
Kyle Gospo6mo ago
in your working build, try rpm -qa gamescope and send the output here
Dwarrelpoot
DwarrelpootOP6mo ago
Gamescope-100.3.14.23-11.bazzite.x86_64
Kyle Gospo
Kyle Gospo6mo ago
Current stable is 3.14.24 Could be there too
Dwarrelpoot
DwarrelpootOP6mo ago
Yeah I’m on the 20240706 build since that’s the last version without issues for me. Can I update just gamescope without doing anything else to see if it causes the issue?
Kyle Gospo
Kyle Gospo6mo ago
If you download the RPM from copr you can extract it and copy it in place via usroverlay
Dwarrelpoot
DwarrelpootOP6mo ago
Is there a specific one for the bazzite version?
Dwarrelpoot
DwarrelpootOP6mo ago
Thanks! Downloaded both the libs and normale rpm files Okay I copied the files with usroverlay but -qa gamescope still reports the older version. I’m probably missing something obvious here Okay yeah when I just type gamescope -? To make it show itself with an invalid option it shows the new version. So as long as I don’t reboot the new version is used right? Okay think I did something wrong. In gaming mode the manual gpu toggle is still not working and changing refresh is still working perfectly. Don’t know how I can check the version being used inside of gaming mode. But if it’s actually using the new version, both the gpu toggle and refresh aren’t linked to gamescope
matt_schwartz
matt_schwartz6mo ago
Are you sure you’re following the same exact process for testing refresh rate changing? ie, if you toggled anything when testing before try toggling it again gpu slider is probably unrelated to Gamescope regardless
Dwarrelpoot
DwarrelpootOP6mo ago
Yeah doing the exact same thing as before
matt_schwartz
matt_schwartz6mo ago
cool, just making sure 👍
Dwarrelpoot
DwarrelpootOP6mo ago
Interestingly, even though gpu slider is broken; when enabling it and then pressing reset defaults the gpu clock reverts to 200mhz just as in the newer builds. It doesn’t stick there though Gotta say though; after a bazzite reinstall things seem to work fine for a bit as well but start breaking after a reboot, so can’t say anything for sure still. But it does seem to show good behaviour
Dwarrelpoot
DwarrelpootOP6mo ago
Okay the gpu toggle thing seemed to be a fluke. Everything is doing the exact same thing as on the (for me) functioning build
Dwarrelpoot
DwarrelpootOP6mo ago
So this would mean that the newer gamescope version isn’t to blame right? At least the files I’ve changed now Yoooooo I think I found something
Dwarrelpoot
DwarrelpootOP6mo ago
Dwarrelpoot
DwarrelpootOP6mo ago
I installed the latest build of gamescope-session-plus from your /bazzite copr and now it stopped working
Kyle Gospo
Kyle Gospo6mo ago
Can you send me your gamescope logs?
Dwarrelpoot
DwarrelpootOP6mo ago
How can I get the logs? Will for sure send them
matt_schwartz
matt_schwartz6mo ago
Will be in your home directory but invisible, .gamescope-stdout.log and .gamescope-cmd.log .log.old is one previous to your last session, .log is the most recent
Dwarrelpoot
DwarrelpootOP6mo ago
These are all my files
Dwarrelpoot
DwarrelpootOP6mo ago
Incl old Okay guys. I think I pinpointed the issue
Dwarrelpoot
DwarrelpootOP6mo ago
Dwarrelpoot
DwarrelpootOP6mo ago
It’s the Mura compensation
Kyle Gospo
Kyle Gospo6mo ago
@Sterophonick I am going to poopsenders.com right now please tell me we have Joshua's address
Sterophonick
Sterophonick6mo ago
you are actually fucking kidding me
Kyle Gospo
Kyle Gospo6mo ago
GitLab
gamescope/gamescope-session · master · evlaV / jupiter-PKGBUILD · G...
Steam Deck (SteamOS 3.x) source code public mirror. 🪞 Sourced from Valve's latest official (main) source packages.
Kyle Gospo
Kyle Gospo6mo ago
^ this is called in main and in released builds of gamescope rn
Sterophonick
Sterophonick6mo ago
ITS THE MURA COMPENSATION THAT LEADS TO THE FUNYN REFRESH RATE THAT DIES???
matt_schwartz
matt_schwartz6mo ago
that would explain why BOE units are unaffected as well it skips that step
Dwarrelpoot
DwarrelpootOP6mo ago
It’s this commit that made me check it out
No description
Sterophonick
Sterophonick6mo ago
No description
Dwarrelpoot
DwarrelpootOP6mo ago
Because it looked like it forces 45 or 90hz. Which is always 90hz on the deck I’m actually going to update to stable right now to see if it holds up with a complete non-tinkered system
matt_schwartz
matt_schwartz6mo ago
One of you can report this one, I think they’re done listening to me for deck issues 🐸
Dwarrelpoot
DwarrelpootOP6mo ago
Thanks to the relentless mosquitos lol, sleep is impossible so I just kept looking 😂
Kyle Gospo
Kyle Gospo6mo ago
if that works for you I'll do a build of :testing with my latest gamescope-session (just cleaned it up for upstreaming purposes) and no mura package installed so those lines do nothing
Dwarrelpoot
DwarrelpootOP6mo ago
I think the issue is the export steam display refresh line right?
Kyle Gospo
Kyle Gospo6mo ago
no, that just tells Steam that the range of valid rates is between 45 and 90 absolutely required just comment the 3 galileo-mura lines above it and let us know if your issue goes away
Dwarrelpoot
DwarrelpootOP6mo ago
Well happy accident I suppose. Rebasing to stable right now
matt_schwartz
matt_schwartz6mo ago
I wonder if we have the same number of hardware planes as the steamos kernel right now :thonk: I have to check and see if they upstreamed the extra plane for DCN301 since the mura correction gets added as an additional zpos layer
matt_schwartz
matt_schwartz6mo ago
GitLab
drm/amd/display: Enable 3 plane for DCN 3.01 (24b9e4c1) · Commits ·...
Steam Deck/Gamescope wants to take advantage of more planes which is possible on VanGogh but was not previously exposed. Cc: Harry Wentland Cc: Melissa Wen Cc: Simon Ser...
Dwarrelpoot
DwarrelpootOP6mo ago
The lines aren’t in the file anymore
No description
Kyle Gospo
Kyle Gospo6mo ago
looks good
Dwarrelpoot
DwarrelpootOP6mo ago
But behaviour is the same; mura comp enabled breaks refresh Disabled works fine
Kyle Gospo
Kyle Gospo6mo ago
awesome, thank you for finding this I'll pull the package for now until we figure this out
Kyle Gospo
Kyle Gospo6mo ago
No description
Dwarrelpoot
DwarrelpootOP6mo ago
No problem, I’m happy with this as well, can finally update again 😁
Kyle Gospo
Kyle Gospo6mo ago
same update that adds that should show that gamescope-session was reverted that's just because I cleaned up the git history so it's on a lower commit number now easier to upstream ~20 commits than 50+
Dwarrelpoot
DwarrelpootOP6mo ago
Alright, so if I understand correctly; now mura comp is disabled by default instead of enabled?
Kyle Gospo
Kyle Gospo6mo ago
package is missing so it won't run anything so, no mura comp zero change to gamescope-session
Dwarrelpoot
DwarrelpootOP6mo ago
Awesome
Dwarrelpoot
DwarrelpootOP6mo ago
So I’m golden now
No description
Dwarrelpoot
DwarrelpootOP6mo ago
Dwarrelpoot
DwarrelpootOP6mo ago
Removed the package but the behaviour does not change. Lol okay even more interesting; With the package removed and mura compensation enabled, the blacks are raised so the oled screen does NOT turn off. Disabling mura compensation in developer options also fixes this Let me shoot another video
Dwarrelpoot
DwarrelpootOP6mo ago
Okay video proved to be to difficult for the way discord records. Here’s a photo of mura enabled without the package
No description
Kyle Gospo
Kyle Gospo6mo ago
how'd you remove the package?
Dwarrelpoot
DwarrelpootOP6mo ago
I used this command
Kyle Gospo
Kyle Gospo6mo ago
can't remove a package we include in the image
Kyle Gospo
Kyle Gospo6mo ago
No description
Kyle Gospo
Kyle Gospo6mo ago
when testing is built (there's some churn rn) you can update to it to do a real test
Dwarrelpoot
DwarrelpootOP6mo ago
And photo with mura disabled in developer settings
No description
Dwarrelpoot
DwarrelpootOP6mo ago
Hard to capture on camera but easy to see in real life. Oh well, at least the fix is known now Ah okay so probably had raised blacks all along then but didn’t notice it because I played in daytime
Kyle Gospo
Kyle Gospo6mo ago
yeah, mura correction was broken at OLED launch shout out to valve yet again they fixed it recently, evidently broke it a different way
Dwarrelpoot
DwarrelpootOP6mo ago
Lol I’ve been playing with raised blacks all this time then And I claim to be a die-hard OLED fan Go figure
Kyle Gospo
Kyle Gospo6mo ago
it's wonderful hardware, easily the best display on a handheld still but man am I glad I got the BOE even if it has 2 less valid refresh rates than yours 😆
Dwarrelpoot
DwarrelpootOP6mo ago
I thought CEMU was bugged when I played in 16:9 and the bars weren’t completely black. But now I realize it’s this issue It’s so dumb it’s funny lol Eh the LE isn’t for sale in the Netherlands. I think it never has been I’ll make do with the slightly grainy Samsung display 😝 It’s actually on par with the Nintendo switch OLED on that front. But way more uniform I feel bad for the OLED owners who don’t yet know about this and are playing with broken refreshes and raised blacks. But I feel happy for me. I can stop tinkering and just play 🥳. Think I’ll take a well earned nap first though
Dwarrelpoot
DwarrelpootOP6mo ago
Are you sure the package hasn’t been removed? I’m getting this message when running ujust update
No description
Kyle Gospo
Kyle Gospo6mo ago
yep
Dwarrelpoot
DwarrelpootOP6mo ago
Or does this just mean the override has been overridden
Kyle Gospo
Kyle Gospo6mo ago
old rpm-ostree funny business
Dwarrelpoot
DwarrelpootOP5mo ago
Googling this stuff has been a blast tho Late reply, had a few busy weeks. But can confirm everything works fine now, with the added bonus of no raised blacks 🙂
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