Unknown Interaction
https://srcb.in/mgvjwip7A7
I am facing this issue when i am using /command
27 Replies
- What's your exact discord.js
npm list discord.js
and node node -v
version?
- Not a discord.js issue? Check out #other-js-ts.
- Consider reading #how-to-get-help to improve your question!
- Explain what exactly your issue is.
- Post the full error stack trace, not just the top part!
- Show your code!
- Issue solved? Press the button!Common causes of
DiscordAPIError[10062]: Unknown interaction
:
- Initial response took more than 3 seconds ➞ defer the response *.
- Wrong interaction object inside a collector.
- Two processes handling the same command (the first consumes the interaction, so it won't be valid for the other instance)
* Note: you cannot defer modal or autocomplete value responseshttps://srcb.in/Aw1XOayGpD this is my first code
https://srcb.in/Sy9E3plTXX this my second code
Any suggestions
Unknown User•6mo ago
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- Two processes handling the same command (the first consumes the interaction, so it won't be valid for the other instance)Hello! Just asking: does it really throw a 10062? I thought it would throw a 40060 (Interaction already ACK) @KHUZUMI Do you still have the issue if you juste handle the interaction using
await interaction.reply("test")
?
It sounds like you don't handle the interaction, so it expires after 3 secs (e.g. not-deferred interactions timeout).
As suggested fellows just above, maybe you're also running two processes which can lead to unexpected behaviors. Maybe you should also try to reset your bot token to disconnect any other bot instance that could cause a conflict?
Additionally, I suggest you to place some dumb console.log
to see what happens in the execution flow of your code. I've just give a quick look to it and nothing seems to be really shocking.
I would tend to say that using interaction.editReply
in your final catch can be pointless, since you absolutely don't know in this part of the code if the interaction is still usable (you didn't check interaction.replied
state, nor interaction.deferred
).
Finally, have you just a ping command which works and could you try to base your code on it to have some minimal force of debugging?
Doesn't seem relevant imo.
Remove these excessive safety checks.
You'll gain in maturity over time, and then know which safety checks are relevant or not, so that your app will also gains maturity in error-handling as well. Don't try to "Guess" errors scenarios, or you'll just handle errors that just doesn't exist.
Also, ChannelType.GuildText
DOES NOT mean you're covering all the text channels of a guild.
For ref:
(However, I think it's too early in your project to manage those concerns...)
Oof
?
You should refactor the code so that you properly handle unhappy paths and early-terminations, and, imo... not like this. You call your command.execute as a void
function, so keep it void
.
return interaction.followUp(_)
is:
1. Pointless. You should just call the function, and just use return;
after.
2. Super-dangerous: in Discord.js, almost EVERYTHING can throw. You should await it, or it will bubble and crash your whole program if it throws. Even in a try/catch, if you don't await it, it will just crash.
I also don't understand why you use ADB?
Delete everything that you don't actually need.
(This point includes both stack inflation and excessive safety checks.)
Also, the prisma
client should be global, and NOT passed in arguments. This is also pointless, since the prisma client is INTENDED to be kinda global (just isolated in a TS file, as a module, and imported when you need to call it). And it is also intended to be spawned only one time, since it comes with a pool of connections.
Just do this:
And import your prismaClient from this TS file whenever you need to use Prisma.
Gotta go, GLActually i use adb to connect with a bluestack emulator because this bot handle a game
I use this because if title is locked it show this massage to user
Okay but it is not inteded to be used with
return
*, and this is expected to be prefixed with await
, otherwise you risk to have very uncomfortable crashes
* Except to manipulate an InteractionResponse
object by yourself... I don't know anything about this usecase atm.
Oh, okay. Makes a bit more sense to me.https://srcb.in/zr89q03OLn showing this error
This error comes sometimes
https://srcb.in/GIOfgtWDQa here is my updated codes
Considering the stacktrace, I bet the issue comes from
setTimeout
, line 228. I'm almost sure that you could implement this without using a weird setTimeout
, using something from Discord.js which would be more predictible and easy to handle.
Also, const hasProvidedCoordinates = x && y;
is not a good approach imo. 0
is a falsy value in JS, so if your user put a Y Coordinate of 0
, it will set hasProvidedCoordinates
as false
... I think you should do strict null checks.
EDIT: checked and the pain point seems to be actually x
, yes.
Whatever. I just can't read code like this.
Spoked a bit too fast: coerced it will result as false
. So, in his use case, it will result as false
.¯\_(ツ)_/¯
The coercion is implicitly made with the
!
operator, so it will result as false
in his if statement.
The !
operator is basically a sugar syntax for !Boolean(x)
Oh, wait, it will actually result as true
for !0
, yes. But then, what about null
which is basically coerced the same? It will result as true
too? So, what does mean hasProvidedCoordinates
here?Well, okay
You're too smart for me. This part of the code is purely incomprehensible for me and I bet it is glitched.
This issue come sometime and sometimes it run smooth without any error
Then there's a bug
I can’t able to find a bug
https://srcb.in/SPeiA1UKgA
I think that more explicit and easier to reason code and some
console.log
to inspect values should clear up a large part of the problem, before considering a bug with Discord.js.
Also, if the coordinates are intended to be both provided in your slash commands
maybe just using .setRequired(true)
in the builder should be fine?
EDIT:
"You must provide both coordinaes if you provide one"Well, no.
Can you read these codes please
Please anyone help me i am much tired
Anyone is here
Can anyone available i can share screen of my pc
When i run this bot a year ago then here was no such a problem
But now this problem is coming. With this same code 1 year ago bot not show this problem
https://github.com/daniellwdb/rok-title-keeper. Here copy of that bot
src/commands/title.ts
"discord.js": "^14.11.0" currently using this version
@KHUZUMI
Based on a scroll of the comments your issue stems from odd code approaches, which is not a DJS issue.
I wouldn't hold your breath on assistance beyond what has already been said above.
So confused 🥺
Sometimes is run smooth and sometimes it give error
Can someone modify my title.ts to fix this error please i am much tired
@He can walk @Yinoguns
this isn't really the kind of place where we write your code for you
if you're having trouble understanding the info provided thus far, feel free to ask clarification questions
though if you're just tired but could do it yourself, consider just getting some rest
returning to this since I'm not sure if you were answered, but it does if both responses are sent at the same time (e.g. if two are sent asynchronously, even from the same process)
you would get "Interaction already acknowledged" if they're sent one after another (e.g. awaiting one reply, then replying again)
Oh, thank you!
Makes sense to me now