Way to learn creating custom resourcepacks
Heyho!
I'm currently in the process of creating a small smp for me and my friends and I'm planning to use custom resourcepacks for stuff like custom ui elements. As I want to set a challenge for myself, I'm trying to learn how to do this stuff myself without the help of external plugins. Is there like a small wiki for that or generally any place where I could learn that? Help would be appreciated
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Requested by dannyx.#0
Imo, the easiest way to make your own texturepack would be to download a popular one like faithful and then edit the textures (or music, or whatever) to your liking. Then you can just zip it up again to get your resourcepack.
Try out Aseprite for pixel arts
Also free if you compile it yourself, which is pretty nice :)
Compile it once, never worry about it ever again
I'd highly recommend blockbench for anything MC art related
Asperite/Blockbench are really nice and easy to use
Thx for the suggestions. I'd also like to ask whether there's like some documentation on how to work with shaders (the vanilla ones used in resource packs I mean) except for fucking around until it works™️
There’s a whole wiki iirc
For writing core shaders
Found it, nice https://github.com/McTsts/Minecraft-Shaders-Wiki
GitHub
GitHub - McTsts/Minecraft-Shaders-Wiki: This contains info about Mi...
This contains info about Minecraft Shaders. Contribute to McTsts/Minecraft-Shaders-Wiki development by creating an account on GitHub.
Looks promising