C2ME on oracle server?
ive kinda noticed a minecraft server on oracle seems to kinda strugle in chunk generation, was wondering if anyone was any experience running C2ME on oracle and did it help or nah?
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Requested by ka1n__#0
I've used c2me and it's alright.
It's not stable.
And you're right. Chunk gen is slow.
Consider pregenning
!chunky
Plugin: Chunky
Chunky is a plugin that will load chunks in a defined radius into server memory, making it easier, and less performance impacting on your server when a player loads those chunks.
If you've setup a worldborder, start with by typing
/chunky worldborder
. Otherwise, you can set a radius using /chunky radius #
. Then run /chunky start
.
It is a good idea to let this run with no players online. If your server does crash, just start it back up and /chunky resume
and it should pick back up where it left off.
Once it tells you that the task is finished, you may remove the chunky plugin folder and the Chunky .jar from your server.Admincraft Canned Responses
(also a mod ^)
its not stable in a bad way or did you notice some really strange stuff with it?
there’ been reports of it corrupting chunk data, but very minimal. I think it’s ok to use, I’d just make sure ur taking backups
chunk gen is fine. it just causes crashes (sometimes) and random log spam
https://modrinth.com/mod/noisium check this out
hmm interesting
i dont plan to use it on like a heavy modded server or anything
its mostly vanilla
how much storage did you get?
50gb?
oh i have 200
nicee
yeah i would pregen
do like a 5-10k pregen
it will take a long time (maybe 24+ hrs)
but worth it
see a lot of people do suggest that but the reason i never done it is just never wanted to have unnecessary chunks created in the world haha but oh well its only like 1-3 people server for fun 😄
I would try out the mod I linked then, noisium
As afaik it’s more stable than C2ME
i do have that as well
to my testing its maybe slightly better but not by much 😄
honestly? If you haven’t seen any big performance impacts then it should be alright.
If it’s getting on your nerves consider doing a pregen
Doesn’t have to be a big pregen
3-5k for small playerbase
yes i see thanks will def consider that! Anything else i can do on oracle for more performance gain?
like system wise?
Also unnecessary chunks pre-generated has zero impact on lag
I see a lot of people confuse that, and think trimming a world and keeping it small keeps it less laggy
When it actually does quite the opposite
should i get anything else for performance im missing?
also i always seen trimming a world as decreasing the size of it but don't think it does anything for performance
Chunky to pregen
Spark to debug
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Can look thru these and see if any of them appeal u
Honestly I think what you’ve got is fine.
I’m assuming this is a friend SMP (presumably TMC-related from the mods) so having any mods like ServerCore that bring mechanics away from vanilla might not be ideal
correct id want it to remain as close to vanilla mechanics as possible
is 10 render and sim distance too high??
I’d say 8 view and 6 sim
or if you want a bit higher 10 view 8 sim, but you’re going to cause more lag the higher it is
10 view 10 sim is too much
can anything break like farms and stuff with too low sim/render distance?
just check that any farms you make are actually loaded within simulation distance (always go by sim and not view, as simulation distance is entity loading)
if you’re making really complicated farms such as lazy looting you’ll have to do some testing
carpet has viewDistance and simulationDistance rules that you can change if you wish to change them temporarily
yes i see, ig an example is if u wanna load fully a quad witch hut i think ur gonna need at least 10 sim right?
cause i think thats the whole mob spawn/despawn sphere
mob despawn sphere is 128 blocks right?
128 radius*
yes
128 / 16 = 8
so you’d need 8 sim
if my math is correct
(view / sim is in radius and so is the despawn sphere iirc)
yup ur right 8 sim is enough to load a quad hut thanks!
is there any carpet optimizations i can enable?
i only know of lagfreespawning
you can try fastRedstoneDust
not sure
but lagFreeSpawning is good
i feel like carpet has some optimization rules that a kinda redundant because lithium already has them
like enabling optimizedTNT actually causes more lag 💀
by a big amount
yeahhh
lagFreeSpawning is usually the only one you need
You can try downloading Clumps for XP orbs
not sure if it’s 1.20.6
actually im on 1.21
are aikar flags still the best?
yeah
oh mb
Clumps is 1.21 just checked
Well, you’d probably want to keep render/sim distance as close to vanilla as possible even if it effects performance, since it can massively change how mob farms and restore contraptions work
eh
yeah depends what you’re building
my server is on 8 view 6 sim and any farms I’ve run have been fine
it'll change mob rates, and then also minimize how big ur farms can be since now ur limited to 6 chunks radius. and any redstone machines that utilize the lazy loading mechanic might need to be modified for the difference in sim distance. which can be tweaked, but just makes more senese to keep to the vanilla defaults as thats what all the TMC youtubers use