StardustXR Server causes Monado to segfault immediately
Not sure where the problem lies, but xrgears runs fine.
I'm running the latest garuda linux on basically a fresh install, and I've tested this on xfce, and kde/wayland flavors. Both behave the same. This is with the newest monado v24.0.0 and latest stardust. This is inside a vfio VM, but I've tested steamvr inside it, so I suspect that's not relevant. Should I be using an earlier version of monado? I tried getting v21, but it was far too old to compile easily on garuda.
26 Replies
what stardust server version are you using?
is it main or dev branch?
Ah, the main branch. Let me try dev
dev is...
very broken
:p
anyway, this is so weirdd
can you run monado using a debugger? envision has one
Haha, okay, I won't try dev. I can grab envision. How would I open the debugger? Or could you point me to some docs?
oh if you don't use envision then just run gdb on it
Let me know if you need more and thanks for the help!
ugh nvidia
uhhh, so i think this is a monado problem
https://discord.gg/dTdPVDVN
you should probably ask here
since it's on the service side stardust shouldn't be able to cause a crash regardless of how broken it might be
Fair enough! I'll bring it up there. Thanks again
no problem
this looks like the same issue i was having btw, it's something in stereokit that trigger the issue
hmm
well if it's stereokit, maybe the dev branch on the server will help you then
i updated it there
but don't expect any clients to work yet (except maybe flatland on dev branch), just the hands
i don't think it will sine even building stereokit. has the same issue
wait building stereokit has an issue?
ye but i meant after
I tested stardust, a clean stereokit-rs example, a stereokitC app with precompiled libs and the StereokitC test app completely compiled on my machine, they all crash the runtime the same way and i have had no problems like this with any other vr app
huh that's very strange