Command Function lag - After 2 hours
Okay so, this lag only happens after 2 hours, (this was fine yesterday, server was up for 6 hours without any lag, 19-20tps. i didnt change anything with the datapacks) It starts where entity count slowly but eventually rapidly builds up and multiplies to 2k, one time it went to 10k. This time there was only 4-5 players online.
I know that a datapack is most likely at fault, but i wanna know why (and potentially a fix) because this never, and i mean never at all happened yesterday. I repeat that no changes regarding datapacks were applied today.
Timings report: https://timings.aikar.co/dev/?id=5d983316b2cb4d479b63cb8a2340fe43
Aikar's Timings Viewer
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
16 Replies
Thanks for asking your question!
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Requested by kitkat06576#0
Timings Analysis
These are not magic values. Many of these settings have real consequences on your server's mechanics. See this guide for detailed information on the functionality of each setting.
❓INFO
You are using
Paper-196 (1.20.1)
. The current latest is 1.20.6
.❌ animated_java
This datapack uses command functions which are laggy.
❌ dungeons_plus
This datapack uses command functions which are laggy.
❌ upgwolfes
This datapack uses command functions which are laggy.
❌ wasd.custom_crafter
This datapack uses command functions which are laggy.
❌ wasd.abilities
This datapack uses command functions which are laggy.
❌ wasd.bosses
This datapack uses command functions which are laggy.
❌ temple_boss
This datapack uses command functions which are laggy.
❌ decor
This datapack uses command functions which are laggy.
❌ cavernous
This datapack uses command functions which are laggy.
❌ ketket_shops
This datapack uses command functions which are laggy.
❌ horseboat
This datapack uses command functions which are laggy.
Requested by kitkat06576#0 • Page 1 of 5
ouh thats nice
okay
wouldnt generally use timings
!spark
Spark Profiler
Spark can be used to see why your server or client is lagging.
https://spark.lucko.me/
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Admincraft Canned Responses
https://docs.bloom.host/datapacks/#disclaimer + https://misode.github.io/report/
also would follow these two to find what datapack is causing it
Yeah i use spark profiler but im numbhead when it comes to understand how the server thread works, i dunno what causes what in there
datapacks generally
I see ok thank you thank you i'll try to use both tools in a bit to see
okay a number of datapacks seem to be responsible for the massive tick lag but, i dont know why this just happens
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i swear on my life all of these datapacks functioned normally yesterday
cavernous and stellarity seem to be the most responsible for it
spark shows entity counts and where the entities are in the world tab
^^
I seriously dont fucking understand when it wants to lag
Again, last night zero lag and i was waiting for spark to show the entity count rapidly go up
Last night it was up for 3-4 hours with zero lag or tps drops, it was consistently 19-20
I haven't changed anything since i haven't found out what the entities are
Okay it finally happened and it seems like item frames and "item" are appearing the most. Idk atp the lag just happens mostly at morning times
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post closed!
The post/thread has been closed!
Requested by absolutedistress#0