Valorant Map Concept
Hi im a 3d Artist me and a friend are currently starting a project for this summer of creating a Valorant Map from 0 on Unreal Engine.
Here is my Level design of the map Called "Sandstorm" based on Gizeh in Egypt
If i can have any feed back that can be nice 🙂 !
Thanks for reading
33 Replies
breakable bridge sounds like an interesting concept, but i think on the current location its a bit too much to walk then destroyed
at first i thought that it could be a cool idea the bridge here to slow down any lurkers, but doing that will make your rotation A > B much longer
So thats a risk to take or not
Very interesting concept!
Do you have any ideas on what the map would look like?
Yes ! here are some of my references
Mostly inspired fromm Aaru Village from Genshin Impact and gerudo village from Zelda BOTW
theres gonna be an Oasis On the Defender Spawn
A ruin / Temple in the middle with a archaeological research center on B site
and the Attacker spawn is gonna be the researchers' camp
With those giant cliff
Ohhh a desert map :nko_shocked: :nko_shocked: :nko_shocked:
Does it have any specific lore?
yeah i know bind already exist but i guess its ok
I'm actually very curious
Hey it's alright
Let your imagination run wild
didnt think of it yet but theres gonna be one for sure
:please:
YIPPEE!!
I'd like you to ping me when you've made the lore
:teehee: :teehee:
I wanna see and learn more about the concept behind the map
haha sure ill update this channel sometimes
Im currently making a canva for the project with all the references, level design, Lore and everything we need to know before the actually realisation and ill send it here when its done.
ALRIGHTY!!
I'll be sure to check up on this channel for new content
:nko_bongo:
♥
Love the concept
Keep up man
I'm here to support ya
:kudos:
This is so cool, id have to look at other maps first but it seems huge lol
little update of the level design with the feedback i got.
im starting the blockout
looks neat. the map is big as hell though
its cool... i likes... but waaayyy too complicated and large imo
It looks like there too many angles you would have to watch at once as an attacker, but different elevations could change that and it could work out really well. Go for it!
I can't wait to push my teammates off the map with this one
:devious:
If you need help making it I made a similar sort of game in unreal engine 5
I think its way too complicated, even abyss is pretty confusing for people that don't play the game 24/7 (or I'm just stupid XD)
to fucking big
not your fucking problem lol
Im sorry
np
sounds hateful lol
Love it can’t wait when you make a 3d model(if you make a 3d model(please make a 3d model))🙏😭
Ops
Mb
The bottom left corner of b servers is the perfect spot for the lurking Reynas to hide
Pushing into A tower from mid ruin seems really hard for attackers, so an A/mid split might be extremely difficult to execute
It looks kinda like the maps breeze, sunset, and split (even though they are very different)
This looks awesome btw
this looks like one of the best map designs I've ever seen
don't you think its fracture but the middle part filled out?
I’d play this map a lot
wow i like the concept
great, but as mentioned, is a bit big for a val map
no
the difference is that this doesnt look retarted
but fracture is 🤮