Eclipse: VALORANT Agent Concept

I'm currently designing a Valorant Agent cuz i've been wanting to do it for quite a while. Name, Background and Abilities are all here, still working on her lore.
15 Replies
Okiiru
Okiiru4w ago
val agent concept name: -redacted- agent name: Eclipse nationality: Japanese-Korean personality: quick witted, easy to get along with, competitive Classification: radiant Age: 22 Role: sentinel Abilities (Detailed Kit): Q: Shadow Bands (2 charges) (cost 200) - wind up time 1.5s - deploy a shadow area (hidden from enemy view until a certain range) - can sense enemies even when slow walking - since it's not radiant tech, it cant be broken. BUT, once it's activated it will be disabled for the remainder of the round - once detected, one of 2 things will happen: either, a. grabbed by ankle (tether) and press f to pry out or b. slowed and decayed down by 40% E: Atumbra (2 charges) (cost 100) (first charge free) - releases a guidable shadow to any direction (similar to yoru's gatecrash) from anywhere - the player acts as the anchor. Can teleport from anywhere within the radius (40m), but takes time to travel. - the distance of where you can start is about from CT to the edge of either A or B sites on Breeze - has a "visual realm" similar to omen's smokes and astra's astral plane C: Prominence (1 charge) (cost 150) - Wind-up 1.5s - equip a sensor that detects enemies within range (i.e. chamber trip and an automated security cam) - looks around automatically within 45° - once detected, prominence launches itself towards the enemy's direction - blind (2s) - if more than 1 person in sight, will still target 1 person but the blind affects surrounding - surrounding people's blinds will have a slightly shorter duration than the targeted - can be picked up if near/recalled from afar (takes time depending on distance) X: 2036 (8 ult points) - Fire and orb that shoots into the sky, stops at the highest point of its arch, creating a radius (about the size of KJ's Lockdown) - cannot fire THROUGH a wall - countdown from 5 seconds - if enemy is within range, nearsight 8s,-50% health and shields, and slow - ability effects can go through walls,
Geniux
Geniux4w ago
from the looks of her its very close to deadlock
Okiiru
Okiiru4w ago
honestly i wasnt thinking about her when i made the design though the thought came not too long after 😔 Note: Atumbra (E) basically works like the inklings from splatoon/miner from clash of clans/royale
Okiiru
Okiiru4w ago
Key Art Concept; I did the middle one just now (referenced fade's pose a bit), turned the first pose digital and did shading on both just now, and the 3rd one (actually 2nd one) i did yesterday in my sketchbook cuz i wasnt home on my tablet (i WAS gonna turn pose B digital too but god had other plans and made me make(kinda) another pose)
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Okiiru
Okiiru4w ago
was also trying to find a suitable color for her powers but i using both would be fine (?) idk tho yeah u can see i even wrote "too much like deadlock?" on the B one cuz i realized
Okiiru
Okiiru4w ago
putting this here again
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Okiiru
Okiiru4w ago
sorry this is in Japanese btw it's just describing her frequently used weapons and details of her clothes wait she has a MASK BRUH THATS not a turtle neck 💀 oh well oh wait mask lore i thought of not 2 seconds ago: she wears the mask in order to breathe properly inside the shadows (i.e. when using Atumbra (E)) Util Summary: Q - Shadow Bands • Equip a shadow bed. FIRE to deploy. The shadow covers an area for enemies walking over even when quiet. Once presence is detected, one of 2 things will happen: Enemies who are caught are tethered and have to pry out, or slowed and decayed. C - Atumbra • Equip a DROPLET, entering a realm to place the exit point at the marked location. HOLD FIRE the ability to create a guidable shadow stream visible ONLY to your team. PRESS the ability again within the radius to travel under the map. Enemies above near your stream will be detected and leave a static image. E - Prominence • Equip an automated camera/sensor. FIRE to place it on walls. When a visible enemy comes into its sight, the trap hunts down the enemy. Once reaching its target, it explodes, blinding them. The flash duration affects the nearest enemy detected the longest, but surrounding enemies will still be blinded. The trap CAN be picked up and REDEPLOYED if not destroyed. RE-USE the ability to recall from a distance. Takes time to come back. X - 2036 • Equip an Eclipse Orb. Fire the orb at a high angle which will suspend at its peak. After a countdown, the orb will plummet and Nearsight all enemies caught in the radius, as well as slows and decays them. The Eclipse orb can be destroyed by enemies.
Geniux
Geniux4w ago
def not „too much deadlock“! just this specific pic looks very similar, but the coloured ones above look very nice! great artstyle imo, also unique design :SageLove:
Okiiru
Okiiru3w ago
some hairstyles i cooked up for her
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Okiiru
Okiiru3w ago
A: original B: Short D: Jellyfish cut
Okiiru
Okiiru3w ago
i opted for the jellyfish cut
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Okiiru
Okiiru3w ago
oh and added the mask cuz i forgot
vennie
vennie3w ago
I absolutely love this🫶i really hope this gets added into the game!
Okiiru
Okiiru3w ago
one can only dream
CynicalOnVal
CynicalOnVal3w ago
kinda feels like omen and fade combined