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GitHub
ZackeryRSmith/rayscii
The ASCII based game engine. Contribute to ZackeryRSmith/rayscii development by creating an account on GitHub.
I hope to make a pretty epic ascii based game engine using raylib as my foundation
It aims to be super duper light and fast, just like a real ascii game would be.
This is fake ascii, as it allows you to keep that style of game while breaking out of of the limits of ascii.
I'm unsure on how I want to make the api for this yet though
For now I'll likely stick to concepts and designing the actual systems. I don't want to remove peoples power to use Raylib. So maybe it'll just be a Raylib extension that allows you to do things with ascii?
The other route is to allow people to write games using an entirely separate kind of library, which then results in a game or something.
I like the idea of building off Raylib, like for example it has functions called like
beginMode3D
so maybe I'll make a beginModeAscii
which will allow you to then work with custom types which assist in creating that ascii style?
I really like this idea, but doing it well may be hard.
This way people could also just use Rayscii for any purpose that they want an ascii like game engine. They could also take control and just throw in a hella realistic teapot in there ascii game. I do really like this idea, as now your game could be expanded by other Raylib tools.