help w timing
how do i get the timing correct with brimstone lineup it always ended up being half ( i shoot the molly after i heard the spike being defused )
7 Replies
Timing a Brimstone lineup to hit perfectly when the enemy starts defusing can be tricky. Here are some steps to improve your timing:
1. Practice in Custom Games: Spend time in custom games practicing your lineups. Note the time it takes for your molly to travel and land at the intended spot.
2. Use a Timer: Understanding the defuse time is key. A full defuse takes 7 seconds, while a half-defuse takes 3.5 seconds. Aim to shoot your molly before the enemy reaches the 3.5 seconds mark if you only hear them starting defuse.
3. Count in Your Head: Count seconds in your head as soon as you hear the 'spike defuse' sound cue. Practice getting a feel for these timings.
4. Adjust for Elevation: Remember that higher or lower elevations might affect your vertical lineup timing.
5. Research Lineups: Look for established lineups from professional players or content creators online.
Keep practicing these methods to refine your timing. Consistency comes with practice!
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the thing its i shoot immedietaly after i heard the tick but still ended up being half never succed a single lineup even though everything landed perfectly its there any chance being defused by a wingman make it possible for them to half it before the molly land?
pretty sure wingman can defuse over certain mollies because he is floating when defusing bomb
also, you should ideally try to stall the bomb with your team until the time is low
then throw your molly before they tap bomb so they dont have time to half
brim molly?
pretty sure
any molly that doesnt hit upwards
big problem with brim molly is the power behind the shot and the 2 bounces. if u shoot of tap, its def getting halfed before the molly lands
so u just kinda gotta get the moment u think they will probably try defuse and use it earlier