C
C#•7mo ago
Natro

Streaming 3D content to frontend

Hey, I started a side project where the endgoal is streaming 3D gltf object to frontend and render a 3D city in web via WebGL. I am using a dataset in so-called CityGML format which can be transformed into gltf models. This transformation should be deterministic, so I should be able to do it once and then save those objects. Any ideas or tips on what I should look into when storing and streaming this kind of data? I suppose I am just going to end up with postgres (with postgis) database that based on coordinates gets these files and then sends it to frontend. (Planning to send so-called "3d tiles" which are basically chunks of the city) But maybe there are some technologies I don't know about 🙂
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