Using discord.py base with nodejs (discord.js & voice) as addons

If an entire current setup is based around python, but I want to harness the speaking functionalities which only seem to be available in js libraries... Should I be looking to incorporate the js commands within a container? Or should I be running a separate set of scripts... ie. have python and js running simultaneously? I'm running discord.js v14.14.1 And voice v0.16.1 Thx 🙂
15 Replies
d.js toolkit
d.js toolkit•5mo ago
- What's your exact discord.js npm list discord.js and node node -v version? - Not a discord.js issue? Check out #other-js-ts. - Consider reading #how-to-get-help to improve your question! - Explain what exactly your issue is. - Post the full error stack trace, not just the top part! - Show your code! - Issue solved? Press the button!
geeks
geeks•5mo ago
No, I mean as a separate project I want to find a way to integrate the js into an already existing environment which is currently 100% discord.py
geeks
geeks•5mo ago
Have gone through the docs, doesn't look like it has a speaking map function etc. like in js Plus the python guys answered a little while back 😦
No description
geeks
geeks•5mo ago
Yes, I'll do that then 🙂 Slightly off topic, but since I've updated to 14.14.1, I'm having trouble with adding intents to the Client Previously I was using intents: [] with Intents.FLAGS.x Now should I be using an IntentsBitField eg. what the bot permissions interface gives me in terms of a permissions integer? Thx
d.js docs
d.js docs•5mo ago
RangeError [BitFieldInvalid]: Invalid bitfield flag or number: undefined - All SCREAMING_SNAKE_CASE enums have been changed to PascalCase - Intents: Intents.FLAGS.GUILD_MESSAGES -> GatewayIntentBits.GuildMessages - Permissions: Permissions.FLAGS.SEND_MESSAGES -> PermissionFlagsBits.SendMessages
geeks
geeks•5mo ago
So this is the correct approach? import Discord from 'discord.js'; import { joinVoiceChannel, VoiceReceiver } from '@discordjs/voice'; const { GatewayIntentBits } = require('discord.js') const discordClient = new Discord.Client({ intents: [ GatewayIntentBits.Guild, GatewayIntentBits.VoiceStateUpdate, ] }); Also, I know you touched on this explanation before, but should I be using Permissions at all in the code? And if so, why's that - how would they differ from intents? Thx again Yes indeed. But the python bot is running on someone else's server that I'm looking to add js functionality to 🙂 And the explanation was great 🙂 But I don't understand where permissions ie. PermissionFlagsBits.x need to sit - are they required in the client when creating one: const discordClient = new Discord.Client({ intents: [ GatewayIntentBits.Guild, GatewayIntentBits.VoiceStateUpdate, ] });
Unknown User
Unknown User•5mo ago
Message Not Public
Sign In & Join Server To View
geeks
geeks•5mo ago
understood. thanks 🙂
darp
darp•5mo ago
its possible. its just not documented (receiving voice) discord doesn't have plans to change that iirc
geeks
geeks•5mo ago
So I was able to get this to work by using IntentsBitField: const { Client, IntentsBitField } = require('../node_modules/discord.js') const { joinVoiceChannel } = require('../node_modules/@discordjs/voice') const clientIntents = new IntentsBitField(); clientIntents.add(1); clientIntents.add(128); clientIntents.add(256); const client = new Client({intents: clientIntents})
geeks
geeks•5mo ago
No description
Unknown User
Unknown User•5mo ago
Message Not Public
Sign In & Join Server To View
geeks
geeks•5mo ago
the issue was that I could never actually import it to use 😦
No description
Unknown User
Unknown User•5mo ago
Message Not Public
Sign In & Join Server To View
geeks
geeks•5mo ago
DIdn't work for me for some reason 😦
Want results from more Discord servers?
Add your server