C
C#3mo ago
Abaka

Tilemap too small

Im making a top-down game and am using a tilemap to make the map. It is way too small and i would appreciate any help
No description
7 Replies
Buddy
Buddy3mo ago
$unity
Buddy
Buddy3mo ago
Oh and $details If you still want to ask here
MODiX
MODiX3mo ago
When you ask a question, make sure you include as much detail as possible. Such as code, the issue you are facing, what you expect the result to be, what .NET version you are using and what platform/environment (if any) are relevant to your question. Upload code here https://paste.mod.gg/ (see $code for more information on how to paste your code)
Yifan Lu
Yifan Lu3mo ago
There are a few different ways of resizing the tilemap, each comes with a different result: - Change the Scale or Cell Size of Grid – when you create a new Tilemap, Unity will automatically generate two game objects: a Grid with a Tilemap child. You can change the Scale field of the Grid’s transform or Cell Size in the Grid component. Changing the scale will stretch all tiles in the tilemap, whereas changing the Cell Size will leave the tiles unchanged – only the actual size of a cell will be changed. - Scale the game object with Tilemap component attached – this will stretch all tiles in all scaled directions, - Change orientation to Custom – by changing the Orientation field of Tilemap component, the Scale fields are now editable. Changing this field will resize the sprite of each tile, leaving the actual cell size untouched (this might cause tiles to overlap), - Change the size of the particular tiles – by clicking on a tile in a Tile Palette window will show Grid Selection in the Inspector. You can change the Scale field of a tile, which have a similar effect as step 3, but will affect only a particular tile.
Abaka
Abaka3mo ago
No code, just a tilemap All the other stuff i have no idea I see "C#" on discloud and assume this is for unity lol