Pls fix Wheel UV
I was trying to make a texture pack but the wheel UVs aren't the same.
20 Replies
Hello @RayTrain! Someone will help you shortly, please do not ping moderators or other people and just wait for someone to come help.
this can't really be fixed
the wheels shape is different
Sorry if i'm just stupid but i had the exact same problem while making a texturepack for borked version of EB and Weido was able to fix it.
Idk if thats different with SnR tho.
it would mean needing to redo the wheels uvs
they were done this way for a reason since they have different front textures or smt iirc
@teacup is this something we can reasonably change without making the bogies look weird?
the wheels should all use the same texture
idk if it's a wheel issue ur better to ask matt than me
however it really shouldn't be an issue to make all the wheels use the same texture file as i, obviously wrongly, assumed they did
they do
they all use creates wheel.png
iirc
oh it's a UV thing
yes
wrong matt got pinged sorry
Unknown User•7mo ago
Message Not Public
Sign In & Join Server To View
So the White stripe you are seeing on the wheels is one line on the texture.
However, in-game, it is only on the semi flangeles wheel while the flangeles and flanged wheels don't have the white stripe.
As far as i know the flanged and semi flangeles wheels also use a different part of the texture
Unknown User•7mo ago
Message Not Public
Sign In & Join Server To View
it'll be from the same texture file, it'll just be the case that those bits specifically on that wheel specifically are UVd to a different place than the other two models
Unknown User•7mo ago
Message Not Public
Sign In & Join Server To View
yeah they do
i always map wheels.png to the create one instead of adding it ourselves
Unknown User•7mo ago
Message Not Public
Sign In & Join Server To View
SnR
Unknown User•7mo ago
Message Not Public
Sign In & Join Server To View
Ok
Can anyone please tell me why the UV is still bugged even tho i have the newest version?
(ik it sounds like im angry but i'm not, just curious and confused)
hasn't been implemented
oh ok i thought the 180 degree thing was it.
thanks for the answer