2D array doesn't initialize the correct size (Checked with breakpoints)
In the ConsoleGraphic ctor I initialize a new 2D Glyph array. When the _console.Buffer.Width is 960 and _console.Buffer.Height is 360 the array gets initialized as 256, 144.
Why could this happen?
You can find the file with the code on Github: https://github.com/BlyZeYT/ConsoleNexus-Engine/blob/master/ConsoleGraphic.cs
GitHub
ConsoleNexus-Engine/ConsoleGraphic.cs at master · BlyZeYT/ConsoleNe...
A Console Game Engine for C#. Contribute to BlyZeYT/ConsoleNexus-Engine development by creating an account on GitHub.
1 Reply
It can't. Please provide evidence