Drought agent concept
This particular showcase layout and graphic is based on the work of u/No_Relationship_597 on the official Valorant reddit. I just thought it looked clean and professional. I used HeroForge for the agent model.
17 Replies
pretty sick work here
real.
I've also thought about giving him a passive ability where he could pick up dropped weapons from way further away with his sand abilities using the same key that chamber uses to pick his stuff back up
that would be cool to see! if a weapon is far away though and you hit pick up, would be funny/cool to see a little sand whip picking it up real quick
Yeah exactly haha, I have kinda focused his whole gameplay design around using less popular weapons with high fire rates (stinger, spectre, frenzy) so that he could quickly make use of the whirlwind ability since it accumulates damage based on hits, not actual hit damage (I figured it would be something like 3 dmg per bullet of any sort) and the ability to quickly pick up and change weapons really plays into the whole idea imo.
also here is the new image with the added passive
So like throwing the c and just blasting it with an odin would almost guarantee a kill on someone it hits
precisely
the thing is tho, it can only hit a single person meaning for example a jett could technically dash right into it to recieve as little damage as possible and try to kill him
Way too op
i think its good, maybe just remove the passive and it would be balanced
California
Wow 😳
bro my message got flagged for saying the abbreviated form of "charisma" from the gen Z slang
Well thought out agent, I like it
Also, just to bring more light to the whirlwind ability, the damage only gets accumulated AFTER it passes through the tornado, meaning drought or his teammates cannot hide inside of it like a better version of ISO's wall because they would get shot before the bullets would actually get nullified and accumulated. Here is a simple image of how it would work:
the red arrows show the direction in which the tornado is moving
the blue arrow is a bullet tracer and the blue "X" is where the bullet would get accumulated (meaning if a player was to stand inside of the tornado, they would get shot)
I also feel like this ability could still work as a pseudo-ISO wall if you just stand behind it, so I'd suggest buffing ISO beforehand. Here are some of my suggestions:
- ISO wall - give him 2 charges instead of one or completely remove this ability and replace it with something more suited for a valorant duelist
- ISO orb - make them always spawn above the enemies instead of up and to the side, and also make it non-destroyable by enemies
-> remove the obnoxiously big invulnerability indicator from ISO and replace it with just like a purple glow or something, similar to Chamber's tp indicator but less subtle