Adding textures to my raycasting engine
I am making a raycasting engine using Monogame and I am sort of stuck on how I would display textures. I have a basic idea of the process but im not sure how to implement it into my code.
I have linked the code due to there being quite a lot of it.
Game1.cs
https://pastebin.com/zKHeZjDn
Canvas.cs
https://pastebin.com/JbHBEhbT3 Replies
:oh:
you would probably get more relies in Monogame’s discord server
ok