Despite the latest TelemFFB updates

Despite the latest TelemFFB updates which now look for some of the unique Lvars, I still have some strange behavior in the A2A Comanche in MSFS - spring force seems to come and go at times and I don't know why. I tried disabling trim following, but that doesn't seem to be it. If anyone has this plane working really well and would be willing to share their TelemFFB settings I can try, that would be great.
2 Replies
Number481
Number4819mo ago
Can you elaborate on the spring forces disappearing? If you mean the stick goes limp, that would be an unknown issue that would need to be investigated. If you mean the spring force appears to shift forwards and backwards periodically, that is a known issue being caused by bad telemetry being received when flying the Comanche and will result in the stick periodically shifting as captured in this video: https://discord.com/channels/965234441511383080/1093558100713279508/1206696476319678475 The data responsible for this behavior is the Y axis (a.k.a "g force") acceleration vector data which is partially responsible for the calculations of the dynamic stick forces.
MGBDave
MGBDaveOP9mo ago
It maybe the same as illustrated in that video. I'm flying in VR, so it's difficult to see the TelemFFB window at the same time, although I have previously been able to see the propeller engine rumble effect coming and going from TelemFFB when I was at a steady cruise state after several minutes and I took off the headset to see the active effects shown. Usually, the change in feel occurs when in the pattern or on final, so it's hard to see what is happening as it's so quick. Another strange thing with the Comanche is that in VR, the exterior views while in flight appear to 'bump' continuously - I suspect this is related to their turbulence model. I've just reset all TelemFFB effects to default, so I'll see if this makes any difference in case I had some weird settings configured.
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