20 Replies
if you cant see it, drops from 140~ to 40
!playerlog
:Info: I have a technical issue, how can I get help? Please, provide your Player.log & Player-prev.log files: * press -Windows key + R
* Paste -C:\Users\%username%\AppData\LocalLow\BattleBitDevTeam\BattleBit\
- Notice, that if your file extensions disabled, those files would be named just Player and Player-prev.β
looks good, did you try basic things like reinstalling the game/gpu drivers?
can try reinstalling the game, reinstalled gpu drivers twice tmrw cuz of shit windows error with amd driver replacement π
also as far as i know, im not the only one with this problem. was looking in the internet, and came across people with the same problem...
but no solution for this
still, same issue
sry no idea then, never heard about this problem before
i'll try to pass it to Oki, see what he says
well, it happens only when i look at any grass
thanks
for example, when looking in the area without grass, no drops at all
disabling shadows also dont help
here is the better example
unfortunately not fixable
oof, okay
Seems like an optimisation issue
Idk
Maybe an engine issue, since they are using an old version of unity
Likely
While i personally dont have fps issues when zooming in, i do have severe frame drops when some maps are being loaded
Like valley and eduardovo
For whatever reason they just have these insane frame drops for seemingly no reason
Iβve seen this reported before, I donβt think there was a solution then. oki code π€£ hopefully you can refund if you want to use snoipers like that.
I don't use them anyway, boring.. and too far the refund.. p8....
I also will upgrade later, I hope
So it may fix a few things
It's a unity issue. Apparently Tarkov has the same issue and it has to do with Unity using Picture in Picture to create a zoom effect which means 2 pictures have to be rendered instead of one. So naturally the render load is higher and therefore causes FPS drops
And indeed, in your video your GPU usage jumps to 100% when scoping in
According to this article:
(Link not allowed) but title is: How to zoom a camera in Unity (3 methods with examples)
in the subparagraph "Getting a jerky first-person camera when zoomed in?" it is briefly mentioned as well as a fix, however Oki probably knows better than a gamedevs beginners guide so I don't think that can be fixed.
It's weird that it only affects certain users though. Probably GPU bottleneck
Yeah
Also 400% resolution scale affects it
Turns out on 100% it doesn't lag that much
Yea. Can confirm. I play with a lower end gaming laptop and after seeing if my gpu also jumps to 100 when using high magnification scopes. It does it all the same but its more pronounced simply because the gpu is less powerful. Atleast now i also have a good answer on why this happens. Previously i just though it dropped fps only due to increasing details of farther away geometry and textures.
Well ye.. for me only resolution scaling affects the frames in high magn. Scopes
Also those fucking crops
Fps killers