Wrong eye offset in wayland apps on XReal Air

Hello, Firstly, I'd like to express my gratitude for the incredible work done on Stardust-xr-server, and Flatland with XReal Air. Everything is up and running smoothly, thanks to your dedication and effort. 🙂 However, I've encountered a specific issue. While the stereoscopic view performs flawlessly with the background skytex, there seems to be a discrepancy in the eye offset when viewing the weston-cliptest window. Could this problem stem from a missing configuration on my end, or is it an identified bug? For context, I'm utilizing the latest git versions of all components on NixOS. Thank you for your assistance and looking forward to any guidance you can provide.
5 Replies
Nova
Nova•9mo ago
explain the discrepancy is the image in flatland shifted from one eye to the next?
Niclas Overby
Niclas OverbyOP•9mo ago
The window is shifted from one eye to the next, so it causes double vision for the window, but the skytex background is not shifted.
Nova
Nova•9mo ago
ah that sounds like a Monado driver issue ask in Linux vr adventures
Niclas Overby
Niclas OverbyOP•9mo ago
Oh thanks for letting me know 🙂 I'm still curious why this is an issue with Flatland Wayland windows, but not with Stardust-xr-server skytex or Xrgears?
Nova
Nova•9mo ago
that skytex is so far away that it looks the same
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