Wrong eye offset in wayland apps on XReal Air
Hello,
Firstly, I'd like to express my gratitude for the incredible work done on Stardust-xr-server, and Flatland with XReal Air. Everything is up and running smoothly, thanks to your dedication and effort. 🙂
However, I've encountered a specific issue. While the stereoscopic view performs flawlessly with the background skytex, there seems to be a discrepancy in the eye offset when viewing the weston-cliptest window.
Could this problem stem from a missing configuration on my end, or is it an identified bug? For context, I'm utilizing the latest git versions of all components on NixOS.
Thank you for your assistance and looking forward to any guidance you can provide.
5 Replies
explain the discrepancy
is the image in flatland shifted from one eye to the next?
The window is shifted from one eye to the next, so it causes double vision for the window, but the skytex background is not shifted.
ah that sounds like a Monado driver issue
ask in Linux vr adventures
Oh thanks for letting me know 🙂
I'm still curious why this is an issue with Flatland Wayland windows, but not with Stardust-xr-server skytex or Xrgears?
that skytex is so far away that it looks the same