C
C#9mo ago
Kingdawanage

✅ Creating interactive objects in Blazor

So i decided to pick up Blazor and to that end, I decided to port a winforms game i made to a blazor webassembly app. The problem i am facing is that i am unsure how to create the objects for the game. For reference, it is a brick breaker game where there are bricks, a bat, walls and the ball. On winforms i used the System.Drawing extension to get this done, and used a collision detection on the ball to rebound when they contact any of the components. I'd like to know how i can draw these ibjects on blazor ty.
8 Replies
Mayor McCheese
Mayor McCheese9mo ago
This sounds like a lot of JavaScript work, and you won't have easy access to JavaScript, it's likely a bad choice.
Kingdawanage
KingdawanageOP9mo ago
You think so? I thought i'd just makde some razor components for the objects and style them with like tailwindcss i alreeady have the game logic and everything done
Mayor McCheese
Mayor McCheese9mo ago
if you're going that route then sure You can store your game state as a static singleton probably and reference it in components. I've done this with toast messages and such before. I'm not certain how you'll manage the ball moving towards bricks though
Kingdawanage
KingdawanageOP9mo ago
Yah actually, it will have to redraw the page everytime. Now that i think about it, this project might not be feasible
Mayor McCheese
Mayor McCheese9mo ago
I mean you can probably do something with css transitions but realistically you're not really getting much from blazor.
Kingdawanage
KingdawanageOP9mo ago
What do you mean
Mayor McCheese
Mayor McCheese9mo ago
Most the work is going to be html/css if you go the transitions route, I don't know much about that space tbh, but I don't think blazor gets you too much there, it's just another web framework at that point.
Kingdawanage
KingdawanageOP9mo ago
Hmm, i see what you mean tbh, the only other is to use javascript like you mentioned
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