3D Unity Raycasting
Hi guys, currently working on a puzzle game involving lasers and mirrors, however, have hit a brick wall right at the end. essentially the laser reflects off the mirrors all the way to the target area, but when it hits the target the raycasting is outputting a debug.log(“target hit”) but isn’t finishing the if statement as straight after it should transform the door position. Any help would be appreciated?
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the issue is when the raycast hits the target it is not transforming the door position as it should
other than that and the code there isnt much more detail i can give
try set a breakpoint and step through the code and check the contents of your door object to see if there are being changes made I guess
trust me already done
it’s outputting target hit but won’t move the door which makes zero sense since if i seperate it out to move the door without the laser it lets it move
i’m gonna try include layer masks and see if that helps