Valorant Crashing for No Reason

My valorant game keeps crashing for apparentaly no reason. I am not lagging at all 200+ fps constantly and this never happened before a week or 2 ago. The game just closes without lag or anything instantly. This is logs[2023.08.24-04.27.59:240][742]LogDamageSectionComponent: Error: DamageOwner was null inside of UDamageSectionComponent::DirtyLifeCache (Owner: AggroBot_PC_C_2147331662) (IsAlive: True) (Life: 63.000000) [2023.08.24-04.27.59:241][742]LogShooterCharacterMovement: Error: Could not access the FixedMoveTimeStepManager in UShooterCharacterMovement::GetPredictionData_Client [2023.08.24-04.27.59:242][742]LogNet: Warning: UNetConnection::ReceivedPacket - Too many received packets to ack (256) since last sent packet. InSeq: 12052 [UNetConnection] RemoteAddr: 192.207.0.1:7443, Name: AresNetConnection_2147333903, Driver: GameNetDriver AresNetDriver_2147333904, IsServer: NO, PC: BaseController_C_2147332396, Owner: BaseController_C_2147332396, UniqueId: RIOT:d563dee6-f4c3-5a0b-a133-4f5c6bb70362 NextOutGoingSeq: 13287 [2023.08.24-04.27.59:270][743]LogShooterCharacterMovement: Error: Could not access the FixedMoveTimeStepManager in UShooterCharacterMovement::GetPredictionData_Client [2023.08.24-04.27.59:270][743]LogShooterCharacterMovement: Error: Could not access the FixedMoveTimeStepManager in UShooterCharacterMovement::GetPredictionData_RemoteClient_ShooterCharacter [2023.08.24-04.27.59:272][743]LogVoteControllerComponent: Setting vote input bindings enabled to 1 [2023.08.24-04.27.59:272][743]LogWindows: Warning: Reporting crash. [2023.08.24-04.27.59:273][743]LogWindows: Warning: Crash event triggered.
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