ActiveWindow name parsing issue
Picture says 1000 words
Not really sure what's going on at the moment with all the parsing issuing
![No description](https://cdn.answeroverflow.com/1210552348108136519/image.png)
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Call of Duty® HQ
- Call of Duty® HQ
- C?a?l?l? ?o?f? ?D?u?t?y?®? ?H?Q?????????????????????????????????????????????????????????????????????????????????????????
- C?a?l?l? ?o?f? ?D?u?t?y?®? ?H?Q????????????????????????????????????????????????????????????????????????????????????????????????
- ?C?a?l?l? ?o?f? ?D?u?t?y?®? ?H?Q??????????????????????????????????????????????????????????????????????????????????????????
Discord - This server in off-topic
- #??·off-topic | HASS.Agent - Discord
That's because of the actual windows not because of Hass.agent
The discord server uses an emoji for that channels that hass.agent doesn't parse and gets ??
So similar thing for call of duty
I reckon whitespace chars are getting added
But considering it was okay one time for CoD maybe @Amadeo knows why it's doing that
HASS.Agent is just grabing the info from the windows
but there may be some encoding shenanigans going on
I don't have new CODs (and ain't gonna get one xD) so won't test on that but I can test with the discord
looks about right on windows itself
You sure you don't want 200+ GB of game files?
don't get me started xD
Yeah but I've had this issue before I'm pretty sure. It's because windows backend uses a different fontface to the one chosen by you for your UI. It's really dumb. When I made a python script it used to do this. I just had to filter out the question marks
reproduced at least 😄
now it makes me wonder, what kind of bullshittery does cod do with the window name
that it has so many "?"
?, is there something in the code I'm missing 😂