weird issue running stardust
trying to screw with stardust stuff on our newly fixed up old gaming laptop since it's decently powerful, and for some reason stardust just..outputs
and then dies when running it. building from source and running with
cargo run
yields the process from that ending with a seg fault. everything else seems to work fine, just not stardust. system info is in attached hyfetch screenshot.48 Replies
that's really weird
i've never seen that
stardust works better on our hp emmc laptop that cant even do alvr than this 2018 gaming laptop
@Nova have you seen this before?
i could get stardust working better by running it in a remote x session with turbovnc on our pc with a 2080 that refuses to output than this
..somehow
i just wanna try stuff out now that we have a stable machine that isnt our steam deck with bad ram
is there any way to get anything to give like..debug output?
i wonder if it's related to multigpu, but i feel like someone would have caught that by now
yeah idk
that's my only guess
the other screen is literally just plugged in for me to test having that running exclusively to see
it def isnt multigpu since i disabled keyboard screen and the hdmi port is wired up to the 1060
it still fails
so... which version of stardust is this?
tried latest release as well as building from source
both fail
this is definitely a stereokit issue
i have nothing else that even can segfault in stardust
:p
huh
that's what i was thinking too lol
everything else is rust
any chance you could pop it open in a debugger and see where it segfaults on a debug build?
you will have to walk me through this
the most we can do with technical stuff is writing cc lua and ts stuff to go with it as a backend