Joining and leaving VCs fires off messageCreate event

I'm working on a mod for discord.js with some quality of life changes and one of the things in it are custom event handlers, for some reason joining and leaving vcs keeps firing off the messageCreate event and not the voiceStateUpdate event and I wanted to know if it's smth wrong with my code or just it being weird
8 Replies
d.js toolkit
d.js toolkit10mo ago
- What's your exact discord.js npm list discord.js and node node -v version? - Not a discord.js issue? Check out #other-js-ts. - Consider reading #how-to-get-help to improve your question! - Explain what exactly your issue is. - Post the full error stack trace, not just the top part! - Show your code! - Issue solved? Press the button!
cup
cupOP10mo ago
the only error given is because of it firing off the messageCreate event incorrectly I can show the code from the events it basically just takes the discord.js events and formats them with my stuff
space
space10mo ago
Probably something on your end. What kind of messages are unexpectedly emitted? ( 🐌)
cup
cupOP10mo ago
I also tried logging and it doesn't even fire off the voiceStateUpdate just a blank message I can check the ids rq to see
space
space10mo ago
Try getting the url from it and paste it in Discord. You can then jump to it.
cup
cupOP10mo ago
join voice event I tried logging to see if it even fired and it didn't
No description
cup
cupOP10mo ago
and the message create event
No description
cup
cupOP10mo ago
I figured it out I think idk why the voice state wasn't responding but the message create event is getting fired off bc of dyno logging me joining maybe it should have all the intents but I can check ig just a testing bot so I was just making sure everything worked ye should have intents for it and the content was blank bc it was an embed yea and the reason it was crashing in the first place was bc apparently it can't fetch bots by id ig which I fixed it's still not firing but as long as it doesn't crash I'm fine with it for rn ig ye maybe also I think I fixed the firing issue I didn't realize it but I did have different intents than the default ones I set yeah it works now
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