question
Hello, So im trying to make a multiplayer game using unity
so what is the best option to render the map
Make the client access the database and retreive map values
OR
client send a request to server side while server access the database and send it back to client
note: the map is large its 100 * 60 So I will have to compress it
3 Replies
what kind of game? unless it's something relatively slow/turn-based you probably shouldn't be hitting a database at all while the game is loaded
but if you must, don't expose the database directly to the player
depends on the type of map, if its procedural it would probably be better to transmit it to the client in chunks. if you are using a static map that never changes then you can have it already on the client
need more information
So basically players can can create thir own map its so its not static they can build or break blocks etc